bevy/ROADMAP.md
2020-01-13 18:59:30 -08:00

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# Bevy Roadmap
* UI Framework
* Box model rendering
* Use entity hierarchy for tree structure
* Styling
* Rendering
* Consider reworking current RenderGraph to be more graph-like
* Macro to produce vertex buffer attributes (and maybe descriptors) from structs
* Dynamic / user defined shaders
* consider using shaderc-rs. but this introduces compile complexity and requires other C++ build systems
* Physics
* High level physics data types
* Integrate with nphysics
* Editor
* Editor <-> game communication protocol
* Build UI using bevy UI framework
* Consider supporting embedding parts of the editor directly into games