..
bevy_a11y
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_animation
Animatable
for colors (#12614 )
2024-03-22 00:06:24 +00:00
bevy_app
Add "all-features = true" to docs.rs metadata for most crates ( #12366 )
2024-03-08 20:03:09 +00:00
bevy_asset
Add path function to ProcessContext ( #12636 )
2024-03-21 23:58:54 +00:00
bevy_audio
Use async-fn in traits rather than BoxedFuture ( #12550 )
2024-03-18 17:56:57 +00:00
bevy_color
Animatable
for colors (#12614 )
2024-03-22 00:06:24 +00:00
bevy_core
Add "all-features = true" to docs.rs metadata for most crates ( #12366 )
2024-03-08 20:03:09 +00:00
bevy_core_pipeline
Explain Camera2dBundle.projection needs to be set carefully ( #11115 )
2024-03-18 17:35:33 +00:00
bevy_derive
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_dev_tools
Always spawn fps_overlay on top of everything ( #12586 )
2024-03-20 13:11:48 +00:00
bevy_diagnostic
Handle NaNs in diagnostics ( #12633 )
2024-03-21 21:26:53 +00:00
bevy_dylib
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_dynamic_plugin
Document all members of bevy_dynamic_plugin
( #12029 )
2024-02-22 13:28:52 +00:00
bevy_ecs
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_ecs_compile_fail_tests
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_encase_derive
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_gilrs
Send GamepadEvent for gamepads connected at startup ( #12424 )
2024-03-11 20:05:10 +00:00
bevy_gizmos
Gizmo 3d grids ( #12430 )
2024-03-13 18:51:53 +00:00
bevy_gltf
Use async-fn in traits rather than BoxedFuture ( #12550 )
2024-03-18 17:56:57 +00:00
bevy_hierarchy
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_input
Add table showing complexity of methods for Input ( #10126 )
2024-03-10 23:00:20 +00:00
bevy_internal
refactor: separate out PanicHandlerPlugin
( #12557 )
2024-03-19 00:56:49 +00:00
bevy_log
refactor: separate out PanicHandlerPlugin
( #12557 )
2024-03-19 00:56:49 +00:00
bevy_macro_utils
fix deprecations from toml_edit ( #12421 )
2024-03-11 17:53:38 +00:00
bevy_macros_compile_fail_tests
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_math
Make cardinal splines include endpoints ( #12574 )
2024-03-21 18:58:51 +00:00
bevy_mikktspace
fix some typos ( #12038 )
2024-02-22 18:55:22 +00:00
bevy_panic_handler
refactor: separate out PanicHandlerPlugin
( #12557 )
2024-03-19 00:56:49 +00:00
bevy_pbr
Add setting to enable/disable shadows to MaterialPlugin ( #12538 )
2024-03-18 17:54:41 +00:00
bevy_ptr
Add more comprehensive crate level docs for bevy_ptr ( #12391 )
2024-03-12 14:04:16 +00:00
bevy_reflect
add reflect for BinaryHeap ( #12503 )
2024-03-17 22:24:04 +00:00
bevy_reflect_compile_fail_tests
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_render
Reflect default in some types on bevy_render
( #12580 )
2024-03-19 22:50:17 +00:00
bevy_scene
Use async-fn in traits rather than BoxedFuture ( #12550 )
2024-03-18 17:56:57 +00:00
bevy_sprite
Update to fixedbitset 0.5 ( #12512 )
2024-03-17 18:43:05 +00:00
bevy_tasks
Add "all-features = true" to docs.rs metadata for most crates ( #12366 )
2024-03-08 20:03:09 +00:00
bevy_text
Use async-fn in traits rather than BoxedFuture ( #12550 )
2024-03-18 17:56:57 +00:00
bevy_time
Add "all-features = true" to docs.rs metadata for most crates ( #12366 )
2024-03-08 20:03:09 +00:00
bevy_transform
remove link to inexistent example ( #12531 )
2024-03-17 19:35:00 +00:00
bevy_ui
rounded border: remove dead code in shader ( #12602 )
2024-03-21 19:17:13 +00:00
bevy_utils
Use async-fn in traits rather than BoxedFuture ( #12550 )
2024-03-18 17:56:57 +00:00
bevy_window
Expose Winit's with_skip_taskbar
on window creation ( #12450 )
2024-03-18 17:41:42 +00:00
bevy_winit
typo: 'plateform' -> 'platform' ( #12626 )
2024-03-21 18:37:35 +00:00