e71c4d2802
# Objective - fix new clippy lints before they get stable and break CI ## Solution - run `clippy --fix` to auto-fix machine-applicable lints - silence `clippy::should_implement_trait` for `fn HandleId::default<T: Asset>` ## Changes - always prefer `format!("{inline}")` over `format!("{}", not_inline)` - prefer `Box::default` (or `Box::<T>::default` if necessary) over `Box::new(T::default())` |
||
---|---|---|
.. | ||
examples | ||
src | ||
Cargo.toml | ||
README.md |
bevy_tasks
A refreshingly simple task executor for bevy. :)
This is a simple threadpool with minimal dependencies. The main usecase is a scoped fork-join, i.e. spawning tasks from
a single thread and having that thread await the completion of those tasks. This is intended specifically for
bevy
as a lighter alternative to rayon
for this specific usecase. There are also utilities for
generating the tasks from a slice of data. This library is intended for games and makes no attempt to ensure fairness
or ordering of spawned tasks.
It is based on async-executor
, a lightweight executor that allows the end user to manage their own threads.
async-executor
is based on async-task, a core piece of async-std.
Dependencies
A very small dependency list is a key feature of this module
├── async-executor
│ ├── async-task
│ ├── concurrent-queue
│ │ └── cache-padded
│ └── fastrand
├── num_cpus
│ └── libc
├── parking
└── futures-lite