bevy/examples/ui/display_and_visibility.rs
Aevyrie 1918608b02
Update default ClearColor to better match Bevy's branding (#10339)
# Objective

- Changes the default clear color to match the code block color on
Bevy's website.

## Solution

- Changed the clear color, updated text in examples to ensure adequate
contrast. Inconsistent usage of white text color set to use the default
color instead, which is already white.
- Additionally, updated the `3d_scene` example to make it look a bit
better, and use bevy's branding colors.


![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
2023-11-03 12:57:38 +00:00

492 lines
21 KiB
Rust

//! Demonstrates how Display and Visibility work in the UI.
use bevy::prelude::*;
use bevy::winit::WinitSettings;
const PALETTE: [&str; 4] = ["27496D", "466B7A", "669DB3", "ADCBE3"];
const HIDDEN_COLOR: Color = Color::rgb(1.0, 0.7, 0.7);
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(
Update,
(
buttons_handler::<Display>,
buttons_handler::<Visibility>,
text_hover,
),
)
.run();
}
#[derive(Component)]
struct Target<T> {
id: Entity,
phantom: std::marker::PhantomData<T>,
}
impl<T> Target<T> {
fn new(id: Entity) -> Self {
Self {
id,
phantom: std::marker::PhantomData,
}
}
}
trait TargetUpdate {
type TargetComponent: Component;
const NAME: &'static str;
fn update_target(&self, target: &mut Self::TargetComponent) -> String;
}
impl TargetUpdate for Target<Display> {
type TargetComponent = Style;
const NAME: &'static str = "Display";
fn update_target(&self, style: &mut Self::TargetComponent) -> String {
style.display = match style.display {
Display::Flex => Display::None,
Display::None => Display::Flex,
Display::Grid => unreachable!(),
};
format!("{}::{:?} ", Self::NAME, style.display)
}
}
impl TargetUpdate for Target<Visibility> {
type TargetComponent = Visibility;
const NAME: &'static str = "Visibility";
fn update_target(&self, visibility: &mut Self::TargetComponent) -> String {
*visibility = match *visibility {
Visibility::Inherited => Visibility::Visible,
Visibility::Visible => Visibility::Hidden,
Visibility::Hidden => Visibility::Inherited,
};
format!("{}::{visibility:?}", Self::NAME)
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let palette = PALETTE.map(|hex| Color::hex(hex).unwrap());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 24.0,
..default()
};
commands.spawn(Camera2dBundle::default());
commands.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceEvenly,
..Default::default()
},
background_color: BackgroundColor(Color::BLACK),
..Default::default()
}).with_children(|parent| {
parent.spawn(TextBundle {
text: Text::from_section(
"Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left",
text_style.clone(),
).with_alignment(TextAlignment::Center),
style: Style {
margin: UiRect::bottom(Val::Px(10.)),
..Default::default()
},
..Default::default()
});
parent
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
..Default::default()
},
..Default::default()
})
.with_children(|parent| {
let mut target_ids = vec![];
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
height: Val::Px(520.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
target_ids = spawn_left_panel(parent, &palette);
});
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
spawn_right_panel(parent, text_style, &palette, target_ids);
});
});
parent.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Start,
justify_content: JustifyContent::Start,
column_gap: Val::Px(10.),
..Default::default()
},
..default() })
.with_children(|builder| {
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.0,
..default()
};
builder.spawn(TextBundle {
text: Text::from_section(
"Display::None\nVisibility::Hidden\nVisibility::Inherited",
TextStyle { color: HIDDEN_COLOR, ..text_style.clone() }
).with_alignment(TextAlignment::Center),
..Default::default()
});
builder.spawn(TextBundle {
text: Text::from_section(
"-\n-\n-",
TextStyle { color: Color::DARK_GRAY, ..text_style.clone() }
).with_alignment(TextAlignment::Center),
..Default::default()
});
builder.spawn(TextBundle::from_section(
"The UI Node and its descendants will not be visible and will not be allotted any space in the UI layout.\nThe UI Node will not be visible but will still occupy space in the UI layout.\nThe UI node will inherit the visibility property of its parent. If it has no parent it will be visible.",
text_style
));
});
});
}
fn spawn_left_panel(builder: &mut ChildBuilder, palette: &[Color; 4]) -> Vec<Entity> {
let mut target_ids = vec![];
builder
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
..Default::default()
},
background_color: BackgroundColor(Color::WHITE),
..Default::default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
background_color: BackgroundColor(Color::BLACK),
..Default::default()
})
.with_children(|parent| {
let id = parent
.spawn(NodeBundle {
style: Style {
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[0]),
..Default::default()
})
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(500.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn(NodeBundle {
style: Style {
height: Val::Px(400.),
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[1]),
..Default::default()
})
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(400.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn(NodeBundle {
style: Style {
height: Val::Px(300.),
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[2]),
..Default::default()
})
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(300.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(200.),
height: Val::Px(200.),
..Default::default()
},
background_color: BackgroundColor(palette[3]),
..Default::default()
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
});
});
target_ids
}
fn spawn_right_panel(
parent: &mut ChildBuilder,
text_style: TextStyle,
palette: &[Color; 4],
mut target_ids: Vec<Entity>,
) {
let spawn_buttons = |parent: &mut ChildBuilder, target_id| {
spawn_button::<Display>(parent, text_style.clone(), target_id);
spawn_button::<Visibility>(parent, text_style.clone(), target_id);
};
parent
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
..Default::default()
},
background_color: BackgroundColor(Color::WHITE),
..Default::default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(500.),
height: Val::Px(500.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[0]),
..Default::default()
})
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(400.),
height: Val::Px(400.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[1]),
..Default::default()
})
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(300.),
height: Val::Px(300.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[2]),
..Default::default()
})
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(200.),
height: Val::Px(200.),
align_items: AlignItems::FlexStart,
justify_content: JustifyContent::SpaceBetween,
flex_direction: FlexDirection::Column,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[3]),
..Default::default()
})
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(100.),
..Default::default()
},
..Default::default()
});
});
});
});
});
});
}
fn spawn_button<T>(parent: &mut ChildBuilder, text_style: TextStyle, target: Entity)
where
T: Default + std::fmt::Debug + Send + Sync + 'static,
Target<T>: TargetUpdate,
{
parent
.spawn((
ButtonBundle {
style: Style {
align_self: AlignSelf::FlexStart,
padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
..Default::default()
},
background_color: BackgroundColor(Color::BLACK.with_a(0.5)),
..Default::default()
},
Target::<T>::new(target),
))
.with_children(|builder| {
builder.spawn(
TextBundle::from_section(
format!("{}::{:?}", Target::<T>::NAME, T::default()),
text_style,
)
.with_text_alignment(TextAlignment::Center),
);
});
}
fn buttons_handler<T>(
mut left_panel_query: Query<&mut <Target<T> as TargetUpdate>::TargetComponent>,
mut visibility_button_query: Query<(&Target<T>, &Interaction, &Children), Changed<Interaction>>,
mut text_query: Query<&mut Text>,
) where
T: Send + Sync,
Target<T>: TargetUpdate + Component,
{
for (target, interaction, children) in visibility_button_query.iter_mut() {
if matches!(interaction, Interaction::Pressed) {
let mut target_value = left_panel_query.get_mut(target.id).unwrap();
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
text.sections[0].value = target.update_target(target_value.as_mut());
text.sections[0].style.color = if text.sections[0].value.contains("None")
|| text.sections[0].value.contains("Hidden")
{
Color::rgb(1.0, 0.7, 0.7)
} else {
Color::WHITE
};
}
}
}
}
}
fn text_hover(
mut button_query: Query<(&Interaction, &mut BackgroundColor, &Children), Changed<Interaction>>,
mut text_query: Query<&mut Text>,
) {
for (interaction, mut background_color, children) in button_query.iter_mut() {
match interaction {
Interaction::Hovered => {
*background_color = BackgroundColor(Color::BLACK.with_a(0.6));
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
// Bypass change detection to avoid recomputation of the text when only changing the color
text.bypass_change_detection().sections[0].style.color = Color::YELLOW;
}
}
}
_ => {
*background_color = BackgroundColor(Color::BLACK.with_a(0.5));
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
text.bypass_change_detection().sections[0].style.color =
if text.sections[0].value.contains("None")
|| text.sections[0].value.contains("Hidden")
{
HIDDEN_COLOR
} else {
Color::WHITE
};
}
}
}
}
}
}