bevy/crates
François 8630b194dc add more logs when despawning entities (#3851)
# Objective

- Provide more information when despawning an entity

## Solution

- Add a debug log when despawning an entity
- Add spans to the recursive ways of despawning an entity

```sh
RUST_LOG=debug cargo run --example panic --features trace
# RUST_LOG=debug needed to show debug logs from bevy_ecs
# --features trace needed to have the extra spans
...

DEBUG bevy_app:frame:stage{name=Update}:system_commands{name="panic::despawn_parent"}:command{name="DespawnRecursive" entity=0v0}: bevy_ecs::world: Despawning entity 1v0
DEBUG bevy_app:frame:stage{name=Update}:system_commands{name="panic::despawn_parent"}:command{name="DespawnRecursive" entity=0v0}: bevy_ecs::world: Despawning entity 0v0
```
2022-04-13 23:35:28 +00:00
..
bevy_animation animations: don't ignore curves with one keyframe (#4406) 2022-04-04 19:45:51 +00:00
bevy_app Fix formatting, spelling, phrasing and consistency (#4275) 2022-04-05 22:36:02 +00:00
bevy_asset Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_audio Audio control at start of playback (#4110) 2022-04-08 23:12:30 +00:00
bevy_core Fix typos in Time::last_update and Time::time_since_startup documentation (#4470) 2022-04-13 21:34:21 +00:00
bevy_core_pipeline Switch render order to 2d-on-top-of-3d (#4467) 2022-04-13 20:05:34 +00:00
bevy_crevice Add a helper for storage buffers similar to UniformVec (#4079) 2022-03-22 21:23:50 +00:00
bevy_derive bevy_derive: Add derives for Deref and DerefMut (#4328) 2022-03-29 02:10:06 +00:00
bevy_diagnostic Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_dylib Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_dynamic_plugin Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_ecs add more logs when despawning entities (#3851) 2022-04-13 23:35:28 +00:00
bevy_ecs_compile_fail_tests REMOVE unsound lifetime annotations on EntityMut (#4096) 2022-04-04 21:33:33 +00:00
bevy_gilrs Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_gltf Change scaling mode to FixedHorizontal (#4055) 2022-04-08 17:28:32 +00:00
bevy_hierarchy add more logs when despawning entities (#3851) 2022-04-13 23:35:28 +00:00
bevy_input input clear should not clear pressed (#4418) 2022-04-04 22:10:00 +00:00
bevy_internal add more logs when despawning entities (#3851) 2022-04-13 23:35:28 +00:00
bevy_log bevy_app: add tracing event with tracy.frame_mark (#4320) 2022-04-08 22:50:23 +00:00
bevy_macro_utils Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_math Remove face_toward.rs (#4277) 2022-04-03 14:40:46 +00:00
bevy_pbr increase the maximum number of point lights with shadows to the max supported by the device (#4435) 2022-04-07 21:55:31 +00:00
bevy_reflect Re-enable test_property_type_registration() (#4419) 2022-04-05 18:34:27 +00:00
bevy_render Reuse texture when resolving multiple passes (#3552) 2022-04-12 19:27:30 +00:00
bevy_scene Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_sprite Use storage buffers for clustered forward point lights (#3989) 2022-04-07 16:16:35 +00:00
bevy_tasks CI runs cargo miri test -p bevy_ecs (#4310) 2022-03-25 00:26:07 +00:00
bevy_text can specify an anchor for a sprite (#3463) 2022-04-04 22:09:59 +00:00
bevy_transform add more logs when despawning entities (#3851) 2022-04-13 23:35:28 +00:00
bevy_ui Fix clicked UI nodes getting reset when hovering child nodes (#4194) 2022-04-07 19:08:09 +00:00
bevy_utils use error scope to handle errors on shader module creation (#3675) 2022-03-29 22:39:14 +00:00
bevy_window Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_winit Enable drag-and-drop events on windows (#3772) 2022-04-04 20:09:54 +00:00