bevy/assets
François 8cd77e8cad
fix shader_material_glsl example (#9513)
# Objective

- Since #9416, example shader_material_glsl is broken
<img width="1280" alt="Screenshot 2023-08-20 at 21 08 41"
src="https://github.com/bevyengine/bevy/assets/8672791/16bc15ee-a58c-4ec6-87a8-c3799a6df74a">

## Solution

- Apply the same function as other examples, but in glsl
2023-08-21 07:58:21 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Dark/Light Logo Tweak (#4051) 2022-02-27 02:09:42 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps EnvironmentMapLight, BRDF Improvements (#7051) 2023-02-09 16:46:32 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
pixel Add pixelated Bevy to assets and an example (#6408) 2022-11-14 22:15:46 +00:00
scenes (De) serialize resources in scenes (#6846) 2023-03-20 21:17:02 +00:00
shaders fix shader_material_glsl example (#9513) 2023-08-21 07:58:21 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00