..
bevy_a11y
Remove accesskit
re-export from bevy_a11y
( #16257 )
2024-11-08 21:01:16 +00:00
bevy_animation
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-13 15:30:05 +00:00
bevy_app
Improve SubApp
documentation example ( #16160 )
2024-10-30 22:12:25 +00:00
bevy_asset
Support creating asset directories ( #16220 )
2024-11-04 22:06:00 +00:00
bevy_audio
AudioPlayer::new() ( #16287 )
2024-11-08 01:51:50 +00:00
bevy_color
Fix MSRVs for standalone crates ( #16333 )
2024-11-17 09:38:13 +00:00
bevy_core
Support on_thread_spawn
and on_thread_destroy
for TaskPoolPlugin
( #13045 )
2024-11-11 20:00:01 +00:00
bevy_core_pipeline
Fix missing import ( #16337 )
2024-11-11 18:48:41 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
Headless by features ( #16401 )
2024-11-16 21:33:37 +00:00
bevy_diagnostic
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Fix bubbling of runtime requirements for #[require(...)]
attribute ( #16410 )
2024-11-17 13:51:39 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Use Name
component for gamepad ( #16233 )
2024-11-05 00:30:48 +00:00
bevy_gizmos
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-13 15:30:05 +00:00
bevy_gltf
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-13 15:30:05 +00:00
bevy_hierarchy
Fix bevy_hierarchy
failing to compile without reflect
feature ( #16428 )
2024-11-19 01:28:42 +00:00
bevy_image
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
bevy_input
Revert most of #16222 and add gamepad accessors ( #16425 )
2024-11-19 00:00:16 +00:00
bevy_internal
Headless by features ( #16401 )
2024-11-16 21:33:37 +00:00
bevy_log
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Fix MSRVs for standalone crates ( #16333 )
2024-11-17 09:38:13 +00:00
bevy_mesh
Upgrade to wgpu 23 ( #15988 )
2024-11-05 21:18:48 +00:00
bevy_mikktspace
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_pbr
Fix meshlet private item regression ( #16404 )
2024-11-16 22:06:26 +00:00
bevy_picking
Picking out order ( #16231 )
2024-11-15 15:39:02 +00:00
bevy_ptr
Fix MSRVs for standalone crates ( #16333 )
2024-11-17 09:38:13 +00:00
bevy_reflect
bevy_reflect: Add ReflectSerializerProcessor
( #15548 )
2024-11-17 14:05:39 +00:00
bevy_remote
Expose BRP system scheduling and add system set ( #16400 )
2024-11-16 23:34:06 +00:00
bevy_render
add docs to clip_from_view ( #16373 )
2024-11-18 00:33:37 +00:00
bevy_scene
fix: add reflect to SceneInstanceReady
and other observers/events ( #16018 )
2024-10-20 13:51:41 +00:00
bevy_sprite
Fix sprite picking backend not considering the viewport of the camera. ( #16386 )
2024-11-14 13:04:52 +00:00
bevy_state
Fix typo in bevy_ecs ( #16195 )
2024-10-31 19:20:01 +00:00
bevy_tasks
Support on_thread_spawn
and on_thread_destroy
for TaskPoolPlugin
( #13045 )
2024-11-11 20:00:01 +00:00
bevy_text
Text2d scalefactor change detection fix ( #16264 )
2024-11-13 21:22:20 +00:00
bevy_time
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_transform
Improved the global transform api to access rotation and scale ( #16211 )
2024-11-04 15:35:16 +00:00
bevy_ui
Rename box shadow rendering variable names ( #16393 )
2024-11-19 01:28:34 +00:00
bevy_utils
More #[doc(fake_variadic)]
goodness ( #16108 )
2024-10-27 19:01:50 +00:00
bevy_window
Support prefers_home_indicator_hidden ( #16005 )
2024-10-31 16:09:30 +00:00
bevy_winit
Handle failed cursor grab mode changes so that the cursor grab mode change can be attempted again ( #16293 )
2024-11-09 23:30:57 +00:00