bevy/examples/3d
Dusty DeWeese 81d57e129b Add capability to render to a texture (#3412)
# Objective

Will fix #3377 and #3254

## Solution

Use an enum to represent either a `WindowId` or `Handle<Image>` in place of `Camera::window`.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-02-24 00:40:24 +00:00
..
3d_scene.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lighting.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
load_gltf.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
many_cubes.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
msaa.rs Fix doc_markdown lints in examples (#3486) 2021-12-29 17:25:34 +00:00
orthographic.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
parenting.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
pbr.rs Add TransformBundle (#3054) 2022-02-06 01:07:55 +00:00
render_to_texture.rs Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
shadow_biases.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
shadow_caster_receiver.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
spherical_area_lights.rs Spherical area lights example (#3498) 2021-12-30 21:07:26 +00:00
texture.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
update_gltf_scene.rs Add TransformBundle (#3054) 2022-02-06 01:07:55 +00:00
wireframe.rs bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) 2022-02-16 21:17:37 +00:00