bevy/assets/shaders
François 814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00
..
animate_shader.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
array_texture.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material.frag Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.vert Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material_chromatic_aberration.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material_screenspace_texture.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_vertex_attribute.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
game_of_life.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
instancing.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
shader_defs.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00