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# Objective - `bevy_render` should not depend on `bevy_winit` - Fixes #15565 ## Solution - `bevy_render` no longer depends on `bevy_winit` - The following is behind the `custom_cursor` feature - Move custom cursor code from `bevy_render` to `bevy_winit` behind the `custom_cursor` feature - `bevy_winit` now depends on `bevy_render` (for `Image` and `TextureFormat`) - `bevy_winit` now depends on `bevy_asset` (for `Assets`, `Handle` and `AssetId`) - `bevy_winit` now depends on `bytemuck` (already in tree) - Custom cursor code in `bevy_winit` reworked to use `AssetId` (other than that it is taken over 1:1) - Rework `bevy_winit` custom cursor interface visibility now that the logic is all contained in `bevy_winit` ## Testing - I ran the screenshot and window_settings examples - Tested on linux wayland so far --- ## Migration Guide `CursorIcon` and `CustomCursor` previously provided by `bevy::render::view::cursor` is now available from `bevy::winit`. A new feature `custom_cursor` enables this functionality (default feature). |
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README.md |