..
bevy_a11y
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_animation
Make the component types of the new animation players clonable. ( #13736 )
2024-06-07 21:51:24 +00:00
bevy_app
fix docs around StateTransition
and remove references to `apply_sta… ( #13772 )
2024-06-10 13:23:14 +00:00
bevy_asset
Improve error handling for AssetServer::add_async
( #13745 )
2024-06-10 12:56:21 +00:00
bevy_audio
Update to rodio
0.18 ( #13612 )
2024-06-02 14:25:51 +00:00
bevy_color
Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. ( #13759 )
2024-06-10 13:03:46 +00:00
bevy_core
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_core_pipeline
Allow mix of hdr and non-hdr cameras to same render target ( #13419 )
2024-06-06 20:55:05 +00:00
bevy_derive
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_dev_tools
Move utilities from examples to bevy_state
and add concept of state-scoped entities ( #13649 )
2024-06-04 11:44:34 +00:00
bevy_diagnostic
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dylib
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_ecs
Fix EntityCommands::despawn docs ( #13774 )
2024-06-09 17:59:19 +00:00
bevy_encase_derive
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gilrs
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gizmos
view.inverse_clip_from_world should be world_from_clip ( #13756 )
2024-06-09 14:40:14 +00:00
bevy_gltf
Add labels to Gltf Node and Mesh assets ( #13558 )
2024-06-05 23:10:33 +00:00
bevy_hierarchy
Fix EntityCommands::despawn docs ( #13774 )
2024-06-09 17:59:19 +00:00
bevy_input
flush key_input cache when Bevy loses focus (Adopted) ( #13678 )
2024-06-05 02:06:47 +00:00
bevy_internal
Move state installation methods from bevy_app
to bevy_state
( #13637 )
2024-06-03 13:47:08 +00:00
bevy_log
Improve tracing layer customization ( #13159 )
2024-05-12 21:16:56 +00:00
bevy_macro_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_math
Stable interpolation and smooth following ( #13741 )
2024-06-10 12:50:59 +00:00
bevy_mikktspace
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_pbr
Meshlet misc ( #13761 )
2024-06-10 13:06:08 +00:00
bevy_ptr
add Debug for ptr types ( #13498 )
2024-05-24 21:25:11 +00:00
bevy_reflect
improved the error message by insert_boxed (issue #13646 ) (again) ( #13706 )
2024-06-07 20:56:16 +00:00
bevy_render
Clarify error message due to missing shader file ( #13766 )
2024-06-10 13:15:54 +00:00
bevy_scene
Align Scene::write_to_world_with
to match DynamicScene::write_to_world_with
( #13714 )
2024-06-10 12:39:35 +00:00
bevy_sprite
Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. ( #13759 )
2024-06-10 13:03:46 +00:00
bevy_state
fix docs around StateTransition
and remove references to `apply_sta… ( #13772 )
2024-06-10 13:23:14 +00:00
bevy_tasks
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_text
Uncouple DynamicTextureAtlasBuilder
from assets ( #13717 )
2024-06-08 12:38:03 +00:00
bevy_time
Fix minor doc typo ( #13776 )
2024-06-10 07:15:38 +00:00
bevy_transform
Fix links to Transform
in Transform
and GlobalTransform
docs ( #13704 )
2024-06-06 20:06:54 +00:00
bevy_ui
Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. ( #13759 )
2024-06-10 13:03:46 +00:00
bevy_utils
Add mappings
to EntityMapper
( #13727 )
2024-06-08 12:52:23 +00:00
bevy_window
rename touchpad to gesture, and add new gestures ( #13660 )
2024-06-04 12:44:25 +00:00
bevy_winit
13743 app exit hang ( #13744 )
2024-06-08 21:42:01 +00:00