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view.inverse_clip_from_world should be world_from_clip (#13756)
As per the other changes in https://github.com/bevyengine/bevy/pull/13489 `view.inverse_clip_from_world` should be `world_from_clip`. # Objective fixes #13749 ## Solution Modified lines.wgsl to use the right name as the current name does not exist. ## Testing I ran the 3d_gizmos example and pressed "p". ![screenshot-2024-06-08-at-13 21 22@2x](https://github.com/bevyengine/bevy/assets/551247/b8bfd3db-8273-4606-9dae-040764339883) ![screenshot-2024-06-08-at-13 21 26@2x](https://github.com/bevyengine/bevy/assets/551247/2619f1ae-ce83-44d7-a9fc-07e686950887)
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@ -74,8 +74,8 @@ fn vertex(vertex: VertexInput) -> VertexOutput {
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let near_clipping_plane_height = length(pos0.xyz - pos1.xyz);
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// We can't use vertex.position_X because we may have changed the clip positions with clip_near_plane
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let position_a = view.inverse_clip_from_world * clip_a;
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let position_b = view.inverse_clip_from_world * clip_b;
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let position_a = view.world_from_clip * clip_a;
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let position_b = view.world_from_clip * clip_b;
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let world_distance = length(position_a.xyz - position_b.xyz);
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// Offset to compensate for moved clip positions. If removed dots on lines will slide when position a is ofscreen.
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