..
bevy_a11y
Integrate AccessKit ( #6874 )
2023-03-01 22:45:04 +00:00
bevy_animation
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_app
Add marker traits to distinguish base sets from regular system sets ( #7863 )
2023-03-02 13:22:58 +00:00
bevy_asset
Fix hot reloading for read_asset_bytes ( #6797 )
2023-03-02 02:51:06 +00:00
bevy_audio
Remove redundant symphonia-mp3 feature ( #7852 )
2023-03-01 03:22:46 +00:00
bevy_core
Fix some typos ( #7763 )
2023-02-20 22:56:57 +00:00
bevy_core_pipeline
Camera Output Modes, MSAA Writeback, and BlitPipeline ( #7671 )
2023-03-01 20:35:13 +00:00
bevy_derive
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_diagnostic
Update sysinfo and improve its use a bit ( #7826 )
2023-02-27 01:05:58 +00:00
bevy_dylib
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Use default-implemented methods for IntoSystemConfig<>
( #7870 )
2023-03-02 17:19:47 +00:00
bevy_ecs_compile_fail_tests
EntityMut
: rename remove_intersection
to remove
and remove
to take
(#7810 )
2023-02-26 00:09:19 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Make StartupSet
a base set ( #7574 )
2023-02-19 03:10:06 +00:00
bevy_gltf
Add extras field to GltfNode ( #6973 )
2023-02-13 17:56:36 +00:00
bevy_hierarchy
EntityMut
: rename remove_intersection
to remove
and remove
to take
(#7810 )
2023-02-26 00:09:19 +00:00
bevy_input
add common run conditions to bevy_input ( #7806 )
2023-02-25 22:08:13 +00:00
bevy_internal
Integrate AccessKit ( #6874 )
2023-03-01 22:45:04 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Update toml_edit to 0.19 ( #7834 )
2023-02-27 23:59:06 +00:00
bevy_math
Add Beziers to bevy_math
( #7653 )
2023-02-20 18:34:52 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Use prepass shaders for shadows ( #7784 )
2023-03-02 08:21:21 +00:00
bevy_ptr
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_reflect
impl Reflect
for std::collections::HashMap
instead of only bevy::utils::HashMap
( #7739 ) ( #7782 )
2023-02-27 21:37:36 +00:00
bevy_reflect_compile_fail_tests
Enable deriving Reflect on structs with generic types ( #7364 )
2023-01-28 00:12:06 +00:00
bevy_render
Camera Output Modes, MSAA Writeback, and BlitPipeline ( #7671 )
2023-03-01 20:35:13 +00:00
bevy_scene
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_sprite
Support system.in_schedule()
and system.on_startup()
( #7790 )
2023-02-24 18:33:55 +00:00
bevy_tasks
Fix asset_debug_server hang. There should be at most one ThreadExecut… ( #7825 )
2023-03-02 08:40:25 +00:00
bevy_text
fix whitespaces in comment ( #7853 )
2023-03-01 10:20:56 +00:00
bevy_time
Add timer-based common run conditions (on_timer
and on_fixed_timer
) ( #7866 )
2023-03-02 12:53:54 +00:00
bevy_transform
Avoid using SystemTypeSet
for transform systems ambiguity ( #7808 )
2023-02-24 16:59:19 +00:00
bevy_ui
Integrate AccessKit ( #6874 )
2023-03-01 22:45:04 +00:00
bevy_utils
Fix some typos ( #7763 )
2023-02-20 22:56:57 +00:00
bevy_window
Remove mention of Windows 11 from Window::transparent's docs ( #7832 )
2023-02-27 21:10:52 +00:00
bevy_winit
Integrate AccessKit ( #6874 )
2023-03-01 22:45:04 +00:00