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c6a66a7e96
The two additional linear texture samplers that PCSS added caused us to blow past the limit on Apple Silicon macOS and WebGL. To fix the issue, this commit adds a `--feature pbr_pcss` feature gate that disables PCSS if not present. Closes #15345. Closes #15525. Closes #15821. --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com> Co-authored-by: IceSentry <IceSentry@users.noreply.github.com> |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
automatic_instancing.rs | ||
compute_shader_game_of_life.rs | ||
custom_phase_item.rs | ||
custom_post_processing.rs | ||
custom_shader_instancing.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
gpu_readback.rs | ||
shader_defs.rs | ||
shader_material.rs | ||
shader_material_2d.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_prepass.rs | ||
specialized_mesh_pipeline.rs | ||
storage_buffer.rs | ||
texture_binding_array.rs |