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Gino Valente 78345a2f7a
tools: Refactor CI to use argh (#12923)
# Objective

The CI tool currently parses input manually. This has worked fine, but
makes it just a bit more difficult to maintain and extend. Additionally,
it provides no usage help for devs wanting to run the tool locally.

It would be better if parsing was handled by a dedicated CLI library
like [`clap`](https://github.com/clap-rs/clap) or
[`argh`](https://github.com/google/argh).

## Solution

Use `argh` to parse command line input for CI.

`argh` was chosen over `clap` and other tools due to being more
lightweight and already existing in our dependency tree.

Using `argh`, the usage notes are generated automatically:

```
$ cargo run -p ci --quiet -- --help
Usage: ci [--keep-going] [<command>] [<args>]

The CI command line tool for Bevy.

Options:
  --keep-going      continue running commands even if one fails
  --help            display usage information

Commands:
  lints             Alias for running the `format` and `clippy` subcommands.
  doc               Alias for running the `doc-test` and `doc-check`
                    subcommands.
  compile           Alias for running the `compile-fail`, `bench-check`,
                    `example-check`, `compile-check`, and `test-check`
                    subcommands.
  format            Check code formatting.
  clippy            Check for clippy warnings and errors.
  test              Runs all tests (except for doc tests).
  test-check        Checks that all tests compile.
  doc-check         Checks that all docs compile.
  doc-test          Runs all doc tests.
  compile-check     Checks that the project compiles.
  cfg-check         Checks that the project compiles using the nightly compiler
                    with cfg checks enabled.
  compile-fail      Runs the compile-fail tests.
  bench-check       Checks that the benches compile.
  example-check     Checks that the examples compile.
```

This PR makes each subcommand more modular, allowing them to be called
from other subcommands. This also makes it much easier to extract them
out of `main.rs` and into their own dedicated modules.

Additionally, this PR improves failure output:

```
$ cargo run -p ci -- lints
...
One or more CI commands failed:
format: Please run 'cargo fmt --all' to format your code.
```

Including when run with the `--keep-going` flag:

```
$ cargo run -p ci -- --keep-going lints
...
One or more CI commands failed:
- format: Please run 'cargo fmt --all' to format your code.
- clippy: Please fix clippy errors in output above.
```

### Future Work

There are a lot of other things we could possibly clean up. I chose to
try and keep the API surface as unchanged as I could (for this PR at
least).

For example, now that each subcommand is an actual command, we can
specify custom arguments for each.

The `format` subcommand could include a `--check` (making the default
fun `cargo fmt` as normal). Or the `compile-fail` subcommand could
include `--ecs`, `--reflect`, and `--macros` flags for specifying which
set of compile fail tests to run.

The `--keep-going` flag could be split so that it doesn't do double-duty
where it also enables `--no-fail-fast` for certain commands. Or at least
make it more explicit via renaming or using alternative flags.

---

## Changelog

- Improved the CI CLI tool
  - Now includes usage info with the `--help` option!
- [Internal] Cleaned up and refactored the `tools/ci` crate using the
`argh` crate

## Migration Guide

The CI tool no longer supports running multiple subcommands in a single
call. Users who are currently doing so will need to split them across
multiple commands:

```bash
# BEFORE
cargo run -p ci -- lints doc compile

# AFTER
cargo run -p ci -- lints && cargo run -p ci -- doc && cargo run -p ci -- compile
# or
cargo run -p ci -- lints; cargo run -p ci -- doc; cargo run -p ci -- compile
# or
cargo run -p ci -- lints
cargo run -p ci -- doc
cargo run -p ci -- compile
```
2024-04-13 01:48:37 +00:00
.cargo Add nightly hint to config.toml (#12257) 2024-03-02 14:41:37 +00:00
.github Fix strings not interpolating in weely ci run (#12906) 2024-04-08 17:21:35 +00:00
assets Fix example game of life (#12897) 2024-04-08 17:19:07 +00:00
benches Cluster small table/archetype into single Task in parallel iteration (#12846) 2024-04-04 07:09:26 +00:00
crates Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
docs document how to publish patches (#12879) 2024-04-04 21:18:00 +00:00
docs-template Update wgpu to v0.19.3 and unpin web-sys. (#12247) 2024-03-02 00:44:51 +00:00
errors Make feature(doc_auto_cfg) work (#12642) 2024-03-23 02:22:52 +00:00
examples Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
src Remove redundant doc_auto_config (#12682) 2024-03-29 02:02:44 +00:00
tests Fixes #12000: When viewport is set to camera and switched to SizedFul… (#12861) 2024-04-06 02:22:50 +00:00
tools tools: Refactor CI to use argh (#12923) 2024-04-13 01:48:37 +00:00
.gitattributes Enforce linux-style line endings for .rs and .toml (#3197) 2021-11-26 21:05:35 +00:00
.gitignore Ignore screenshots generated by screenshot example (#11797) 2024-02-09 20:13:28 +00:00
Cargo.toml Enable clippy::ref_as_ptr (#12918) 2024-04-10 20:16:48 +00:00
CHANGELOG.md 0.13 changelog (#11918) 2024-02-17 07:22:02 +00:00
clippy.toml Use clippy::doc_markdown more. (#10286) 2023-10-27 22:49:02 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CONTRIBUTING.md Add typos - Source code spell checker (#12036) 2024-02-26 16:19:40 +00:00
CREDITS.md Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
deny.toml Fix duplicate dependencies on raw-window-handle (#12309) 2024-03-05 08:24:37 +00:00
LICENSE-APACHE Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
LICENSE-MIT Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
README.md Update funding link (#12425) 2024-03-11 21:46:04 +00:00
rustfmt.toml Cargo fmt with unstable features (#1903) 2021-04-21 23:19:34 +00:00
typos.toml Bump crate-ci/typos from 1.19.0 to 1.20.4 (#12907) 2024-04-08 15:31:11 +00:00

Bevy

License Crates.io Downloads Docs CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.

MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

  • Features: A quick overview of Bevy's features.
  • News: A development blog that covers our progress, plans and shiny new features.

Docs

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.

  • Discord: Bevy's official discord server.
  • Reddit: Bevy's official subreddit.
  • GitHub Discussions: The best place for questions about Bevy, answered right here!
  • Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.

Contributing

If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!

For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!

Getting Started

We recommend checking out the Quick Start Guide for a brief introduction.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

To draw a window with standard functionality enabled, use:

use bevy::prelude::*;

fn main(){
  App::new()
    .add_plugins(DefaultPlugins)
    .run();
}

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Thanks

Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on.

A huge thanks to Bevy's generous sponsors. Bevy will always be free and open source, but it isn't free to make. Please consider sponsoring our work if you like what we're building.

This project is tested with BrowserStack.

License

Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed. The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms. The license field of each crate will also reflect this. For example, bevy_mikktspace has code under the Zlib license (as well as a copyright notice when choosing the MIT license).

The assets included in this repository (for our examples) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.