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https://github.com/bevyengine/bevy
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Cluster small table/archetype into single Task in parallel iteration (#12846)
# Objective - Fix #7303 - bevy would spawn a lot of tasks in parallel iteration when it matchs a large storage and many small storage ,it significantly increase the overhead of schedule. ## Solution - collect small storage into one task
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4 changed files with 170 additions and 41 deletions
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@ -18,6 +18,7 @@ mod iter_simple_sparse_set;
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mod iter_simple_system;
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mod iter_simple_wide;
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mod iter_simple_wide_sparse_set;
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mod par_iter_simple;
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use heavy_compute::*;
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@ -27,6 +28,7 @@ criterion_group!(
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iter_frag_sparse,
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iter_simple,
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heavy_compute,
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par_iter_simple,
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);
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fn iter_simple(c: &mut Criterion) {
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@ -117,3 +119,15 @@ fn iter_frag_sparse(c: &mut Criterion) {
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});
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group.finish();
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}
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fn par_iter_simple(c: &mut Criterion) {
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let mut group = c.benchmark_group("par_iter_simple");
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group.warm_up_time(std::time::Duration::from_millis(500));
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group.measurement_time(std::time::Duration::from_secs(4));
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for f in [0, 10, 100, 1000] {
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group.bench_function(format!("with_{}_fragment", f), |b| {
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let mut bench = par_iter_simple::Benchmark::new(f);
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b.iter(move || bench.run());
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});
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}
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}
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73
benches/benches/bevy_ecs/iteration/par_iter_simple.rs
Normal file
73
benches/benches/bevy_ecs/iteration/par_iter_simple.rs
Normal file
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@ -0,0 +1,73 @@
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use bevy_ecs::prelude::*;
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use bevy_tasks::{ComputeTaskPool, TaskPool};
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use glam::*;
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#[derive(Component, Copy, Clone)]
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struct Transform(Mat4);
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#[derive(Component, Copy, Clone)]
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struct Position(Vec3);
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#[derive(Component, Copy, Clone)]
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struct Rotation(Vec3);
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#[derive(Component, Copy, Clone)]
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struct Velocity(Vec3);
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#[derive(Component, Copy, Clone, Default)]
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struct Data<const X: u16>(f32);
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pub struct Benchmark<'w>(World, QueryState<(&'w Velocity, &'w mut Position)>);
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fn insert_if_bit_enabled<const B: u16>(entity: &mut EntityWorldMut, i: u16) {
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if i & 1 << B != 0 {
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entity.insert(Data::<B>(1.0));
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}
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}
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impl<'w> Benchmark<'w> {
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pub fn new(fragment: u16) -> Self {
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ComputeTaskPool::get_or_init(TaskPool::default);
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let mut world = World::new();
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let iter = world.spawn_batch(
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std::iter::repeat((
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Transform(Mat4::from_scale(Vec3::ONE)),
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Position(Vec3::X),
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Rotation(Vec3::X),
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Velocity(Vec3::X),
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))
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.take(100_000),
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);
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let entities = iter.into_iter().collect::<Vec<Entity>>();
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for i in 0..fragment {
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let mut e = world.entity_mut(entities[i as usize]);
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insert_if_bit_enabled::<0>(&mut e, i);
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insert_if_bit_enabled::<1>(&mut e, i);
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insert_if_bit_enabled::<2>(&mut e, i);
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insert_if_bit_enabled::<3>(&mut e, i);
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insert_if_bit_enabled::<4>(&mut e, i);
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insert_if_bit_enabled::<5>(&mut e, i);
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insert_if_bit_enabled::<6>(&mut e, i);
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insert_if_bit_enabled::<7>(&mut e, i);
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insert_if_bit_enabled::<8>(&mut e, i);
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insert_if_bit_enabled::<9>(&mut e, i);
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insert_if_bit_enabled::<10>(&mut e, i);
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insert_if_bit_enabled::<11>(&mut e, i);
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insert_if_bit_enabled::<12>(&mut e, i);
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insert_if_bit_enabled::<13>(&mut e, i);
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insert_if_bit_enabled::<14>(&mut e, i);
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insert_if_bit_enabled::<15>(&mut e, i);
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}
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let query = world.query::<(&Velocity, &mut Position)>();
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Self(world, query)
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}
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#[inline(never)]
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pub fn run(&mut self) {
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self.1
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.par_iter_mut(&mut self.0)
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.for_each(|(v, mut p)| p.0 += v.0);
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}
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}
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@ -11,7 +11,7 @@ categories = ["game-engines", "data-structures"]
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[features]
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trace = []
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multi-threaded = ["bevy_tasks/multi-threaded"]
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multi-threaded = ["bevy_tasks/multi-threaded", "arrayvec"]
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bevy_debug_stepping = []
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default = ["bevy_reflect"]
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@ -30,6 +30,7 @@ rustc-hash = "1.1"
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serde = "1"
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thiserror = "1.0"
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nonmax = "0.5"
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arrayvec = { version = "0.7.4", optional = true }
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[dev-dependencies]
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rand = "0.8"
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@ -1387,58 +1387,99 @@ impl<D: QueryData, F: QueryFilter> QueryState<D, F> {
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) {
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// NOTE: If you are changing query iteration code, remember to update the following places, where relevant:
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// QueryIter, QueryIterationCursor, QueryManyIter, QueryCombinationIter, QueryState::for_each_unchecked_manual, QueryState::par_for_each_unchecked_manual
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use arrayvec::ArrayVec;
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bevy_tasks::ComputeTaskPool::get().scope(|scope| {
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// SAFETY: We only access table data that has been registered in `self.archetype_component_access`.
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let tables = unsafe { &world.storages().tables };
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let archetypes = world.archetypes();
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for storage_id in &self.matched_storage_ids {
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if D::IS_DENSE && F::IS_DENSE {
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let table_id = storage_id.table_id;
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let table = &tables[table_id];
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if table.is_empty() {
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continue;
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}
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let mut batch_queue = ArrayVec::new();
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let mut queue_entity_count = 0;
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let mut offset = 0;
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while offset < table.entity_count() {
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let mut func = func.clone();
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let len = batch_size.min(table.entity_count() - offset);
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let batch = offset..offset + len;
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scope.spawn(async move {
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#[cfg(feature = "trace")]
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let _span = self.par_iter_span.enter();
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let table =
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&world.storages().tables.get(table_id).debug_checked_unwrap();
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// submit a list of storages which smaller than batch_size as single task
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let submit_batch_queue = |queue: &mut ArrayVec<StorageId, 128>| {
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if queue.is_empty() {
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return;
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}
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let queue = std::mem::take(queue);
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let mut func = func.clone();
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scope.spawn(async move {
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#[cfg(feature = "trace")]
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let _span = self.par_iter_span.enter();
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let mut iter = self.iter_unchecked_manual(world, last_run, this_run);
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for storage_id in queue {
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if D::IS_DENSE && F::IS_DENSE {
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let id = storage_id.table_id;
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let table = &world.storages().tables.get(id).debug_checked_unwrap();
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iter.for_each_in_table_range(&mut func, table, 0..table.entity_count());
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} else {
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let id = storage_id.archetype_id;
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let archetype = world.archetypes().get(id).debug_checked_unwrap();
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iter.for_each_in_archetype_range(
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&mut func,
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archetype,
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0..archetype.len(),
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);
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}
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}
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});
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};
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// submit single storage larger than batch_size
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let submit_single = |count, storage_id: StorageId| {
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for offset in (0..count).step_by(batch_size) {
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let mut func = func.clone();
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let len = batch_size.min(count - offset);
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let batch = offset..offset + len;
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scope.spawn(async move {
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#[cfg(feature = "trace")]
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let _span = self.par_iter_span.enter();
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if D::IS_DENSE && F::IS_DENSE {
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let id = storage_id.table_id;
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let table = world.storages().tables.get(id).debug_checked_unwrap();
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self.iter_unchecked_manual(world, last_run, this_run)
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.for_each_in_table_range(&mut func, table, batch);
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});
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offset += batch_size;
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}
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} else {
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let archetype_id = storage_id.archetype_id;
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let archetype = &archetypes[archetype_id];
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if archetype.is_empty() {
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continue;
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}
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let mut offset = 0;
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while offset < archetype.len() {
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let mut func = func.clone();
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let len = batch_size.min(archetype.len() - offset);
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let batch = offset..offset + len;
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scope.spawn(async move {
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#[cfg(feature = "trace")]
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let _span = self.par_iter_span.enter();
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let archetype =
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world.archetypes().get(archetype_id).debug_checked_unwrap();
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} else {
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let id = storage_id.archetype_id;
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let archetype = world.archetypes().get(id).debug_checked_unwrap();
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self.iter_unchecked_manual(world, last_run, this_run)
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.for_each_in_archetype_range(&mut func, archetype, batch);
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});
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offset += batch_size;
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}
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}
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});
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}
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};
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let storage_entity_count = |storage_id: StorageId| -> usize {
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if D::IS_DENSE && F::IS_DENSE {
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tables[storage_id.table_id].entity_count()
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} else {
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archetypes[storage_id.archetype_id].len()
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}
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};
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for storage_id in &self.matched_storage_ids {
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let count = storage_entity_count(*storage_id);
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// skip empty storage
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if count == 0 {
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continue;
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}
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// immediately submit large storage
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if count >= batch_size {
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submit_single(count, *storage_id);
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continue;
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}
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// merge small storage
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batch_queue.push(*storage_id);
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queue_entity_count += count;
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// submit batch_queue
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if queue_entity_count >= batch_size || batch_queue.is_full() {
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submit_batch_queue(&mut batch_queue);
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queue_entity_count = 0;
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}
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}
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submit_batch_queue(&mut batch_queue);
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});
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}
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