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bevy_a11y
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Bump Version after Release (#12020)
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2024-02-21 20:58:59 +00:00 |
bevy_animation
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Animatable for colors (#12614)
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2024-03-22 00:06:24 +00:00 |
bevy_app
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Add "all-features = true" to docs.rs metadata for most crates (#12366)
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2024-03-08 20:03:09 +00:00 |
bevy_asset
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Add path function to ProcessContext (#12636)
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2024-03-21 23:58:54 +00:00 |
bevy_audio
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Use async-fn in traits rather than BoxedFuture (#12550)
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2024-03-18 17:56:57 +00:00 |
bevy_color
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Implement Mix for Hsva and Hwba (#12619)
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2024-03-22 12:20:08 +00:00 |
bevy_core
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Add "all-features = true" to docs.rs metadata for most crates (#12366)
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2024-03-08 20:03:09 +00:00 |
bevy_core_pipeline
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Explain Camera2dBundle.projection needs to be set carefully (#11115)
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2024-03-18 17:35:33 +00:00 |
bevy_derive
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Bump Version after Release (#12020)
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2024-02-21 20:58:59 +00:00 |
bevy_dev_tools
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Always spawn fps_overlay on top of everything (#12586)
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2024-03-20 13:11:48 +00:00 |
bevy_diagnostic
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Handle NaNs in diagnostics (#12633)
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2024-03-21 21:26:53 +00:00 |
bevy_dylib
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Bump Version after Release (#12020)
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2024-02-21 20:58:59 +00:00 |
bevy_dynamic_plugin
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Document all members of bevy_dynamic_plugin (#12029)
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2024-02-22 13:28:52 +00:00 |
bevy_ecs
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Fix Ci failing over dead code in tests (#12623)
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2024-03-21 18:08:47 +00:00 |
bevy_ecs_compile_fail_tests
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Fix Ci failing over dead code in tests (#12623)
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2024-03-21 18:08:47 +00:00 |
bevy_encase_derive
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Bump Version after Release (#12020)
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2024-02-21 20:58:59 +00:00 |
bevy_gilrs
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Send GamepadEvent for gamepads connected at startup (#12424)
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2024-03-11 20:05:10 +00:00 |
bevy_gizmos
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Gizmo 3d grids (#12430)
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2024-03-13 18:51:53 +00:00 |
bevy_gltf
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Use async-fn in traits rather than BoxedFuture (#12550)
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2024-03-18 17:56:57 +00:00 |
bevy_hierarchy
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Fix Ci failing over dead code in tests (#12623)
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2024-03-21 18:08:47 +00:00 |
bevy_input
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Add table showing complexity of methods for Input (#10126)
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2024-03-10 23:00:20 +00:00 |
bevy_internal
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refactor: separate out PanicHandlerPlugin (#12557)
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2024-03-19 00:56:49 +00:00 |
bevy_log
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refactor: separate out PanicHandlerPlugin (#12557)
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2024-03-19 00:56:49 +00:00 |
bevy_macro_utils
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fix deprecations from toml_edit (#12421)
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2024-03-11 17:53:38 +00:00 |
bevy_macros_compile_fail_tests
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Fix Ci failing over dead code in tests (#12623)
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2024-03-21 18:08:47 +00:00 |
bevy_math
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Make cardinal splines include endpoints (#12574)
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2024-03-21 18:58:51 +00:00 |
bevy_mikktspace
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fix some typos (#12038)
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2024-02-22 18:55:22 +00:00 |
bevy_panic_handler
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refactor: separate out PanicHandlerPlugin (#12557)
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2024-03-19 00:56:49 +00:00 |
bevy_pbr
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Add setting to enable/disable shadows to MaterialPlugin (#12538)
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2024-03-18 17:54:41 +00:00 |
bevy_ptr
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Add more comprehensive crate level docs for bevy_ptr (#12391)
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2024-03-12 14:04:16 +00:00 |
bevy_reflect
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add reflect for BinaryHeap (#12503)
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2024-03-17 22:24:04 +00:00 |
bevy_reflect_compile_fail_tests
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Fix Ci failing over dead code in tests (#12623)
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2024-03-21 18:08:47 +00:00 |
bevy_render
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Reflect default in some types on bevy_render (#12580)
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2024-03-19 22:50:17 +00:00 |
bevy_scene
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Use async-fn in traits rather than BoxedFuture (#12550)
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2024-03-18 17:56:57 +00:00 |
bevy_sprite
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Update to fixedbitset 0.5 (#12512)
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2024-03-17 18:43:05 +00:00 |
bevy_tasks
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Add "all-features = true" to docs.rs metadata for most crates (#12366)
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2024-03-08 20:03:09 +00:00 |
bevy_text
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Use async-fn in traits rather than BoxedFuture (#12550)
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2024-03-18 17:56:57 +00:00 |
bevy_time
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Add "all-features = true" to docs.rs metadata for most crates (#12366)
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2024-03-08 20:03:09 +00:00 |
bevy_transform
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remove link to inexistent example (#12531)
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2024-03-17 19:35:00 +00:00 |
bevy_ui
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rounded border: remove dead code in shader (#12602)
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2024-03-21 19:17:13 +00:00 |
bevy_utils
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Use async-fn in traits rather than BoxedFuture (#12550)
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2024-03-18 17:56:57 +00:00 |
bevy_window
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Expose Winit's with_skip_taskbar on window creation (#12450)
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2024-03-18 17:41:42 +00:00 |
bevy_winit
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typo: 'plateform' -> 'platform' (#12626)
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2024-03-21 18:37:35 +00:00 |