mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
45 lines
1.4 KiB
Rust
45 lines
1.4 KiB
Rust
use bevy::prelude::*;
|
|
|
|
// the `bevy_main` proc_macro generates the required android boilerplate
|
|
#[bevy_main]
|
|
fn main() {
|
|
App::build()
|
|
.add_resource(Msaa { samples: 2 })
|
|
.add_plugins(DefaultPlugins)
|
|
.add_startup_system(setup.system())
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
commands: &mut Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// add entities to the world
|
|
commands
|
|
// plane
|
|
.spawn(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
|
|
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
|
..Default::default()
|
|
})
|
|
// cube
|
|
.spawn(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
|
|
..Default::default()
|
|
})
|
|
// light
|
|
.spawn(LightBundle {
|
|
transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
|
|
..Default::default()
|
|
})
|
|
// camera
|
|
.spawn(Camera3dBundle {
|
|
transform: Transform::from_translation(Vec3::new(-3.0, 5.0, 8.0))
|
|
.looking_at(Vec3::default(), Vec3::unit_y()),
|
|
..Default::default()
|
|
});
|
|
}
|