bevy/crates/bevy_tasks/README.md
MinerSebas c9f19d8663 Cleanup of Markdown Files and add CI Checking (#1463)
I have run the VSCode Extension [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) on all Markdown Files in the Repo.
The provided Rules are documented here: https://github.com/DavidAnson/markdownlint/blob/v0.23.1/doc/Rules.md

Rules I didn't follow/fix:
* MD024/no-duplicate-heading
  * Changelog: Here Heading will always repeat.
  * Examples Readme: Platform-specific documentation should be symmetrical.
* MD025/single-title
* MD026/no-trailing-punctuation
  * Caused by the ! in "Hello, World!".
* MD033/no-inline-html
  * The plugins_guidlines file does need HTML, so the shown badges aren't downscaled too much.
* ~~MD036/no-emphasis-as-heading:~~
  * ~~This Warning only Appears in the Github Issue Templates and can be ignored.~~
* ~~MD041/first-line-heading~~
  * ~~Only appears in the Readme for the AlienCake example Assets, which is unimportant.~~

---

I also sorted the Examples in the Readme and Cargo.toml in this order/Priority:
* Topic/Folder
* Introductionary Examples
* Alphabetical Order

The explanation for each case, where it isn't Alphabetical :
* Diagnostics
  * log_diagnostics: The usage of inbuild Diagnostics is more important than creating your own.
* ECS (Entity Component System)
  * ecs_guide: The guide should be read, before diving into other Features.
* Reflection
  * reflection: Basic Explanation should be read, before more advanced Topics.
* WASM Examples
  * hello_wasm: It's "Hello, World!".
2021-02-22 04:50:05 +00:00

32 lines
1.2 KiB
Markdown

# bevy_tasks
A refreshingly simple task executor for bevy. :)
This is a simple threadpool with minimal dependencies. The main usecase is a scoped fork-join, i.e. spawning tasks from
a single thread and having that thread await the completion of those tasks. This is intended specifically for
[`bevy`][bevy] as a lighter alternative to [`rayon`][rayon] for this specific usecase. There are also utilities for
generating the tasks from a slice of data. This library is intended for games and makes no attempt to ensure fairness
or ordering of spawned tasks.
It is based on [`async-executor`][async-executor], a lightweight executor that allows the end user to manage their own threads.
`async-executor` is based on async-task, a core piece of async-std.
[bevy]: https://bevyengine.org
[rayon]: https://github.com/rayon-rs/rayon
[async-executor]: https://github.com/stjepang/async-executor
## Dependencies
A very small dependency list is a key feature of this module
```text
├── async-executor
│ ├── async-task
│ ├── concurrent-queue
│ │ └── cache-padded
│ └── fastrand
├── num_cpus
│ └── libc
├── parking
└── futures-lite
```