bevy/assets
Rob Parrett 754194fd24
Fix invalid scene file for scene example (#15829)
# Objective

Fixes #15828

## Solution

Ran the example to generate `load_scene_example-new.scn.ron` and
replaced `load_scene_example.scn.ron` with the contents.

## Testing

`cargo run --example scene`
2024-10-10 18:31:39 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
animation_graphs Implement additive blending for animation graphs. (#15631) 2024-10-04 22:13:22 +00:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
models feat(gltf): add name component to gltf mesh primitive (#13912) 2024-09-30 16:51:52 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Fix invalid scene file for scene example (#15829) 2024-10-10 18:31:39 +00:00
shaders Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
sounds Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
textures Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
volumes Allow fog density texture to be scrolled over time with an offset (#14868) 2024-08-22 19:43:14 +00:00