mirror of
https://github.com/bevyengine/bevy
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74ccab947d
# Objective - Fixes #12639. - `ReceivedCharacter` was deprecated in #12868 for 0.14, and should be removed for 0.15. ## Solution - Remove all instances of `ReceivedCharacter`, including the relevant `#[allow(deprecated)]` lint attributes. ## Migration Guide `ReceivedCharacter` was deprecated in 0.14 due to `winit` reworking their keyboard system. It has now been fully removed. Switch to using `KeyboardInput` instead. ```rust // 0.14 fn listen_characters(events: EventReader<ReceivedCharacter>) { for event in events.read() { info!("{}", event.char); } } // 0.15 fn listen_characters(events: EventReader<KeyboardInput>) { for event in events.read() { // Only check for characters when the key is pressed. if !event.state.is_pressed() { continue; } // Note that some keys such as `Space` and `Tab` won't be detected as a character. // Instead, check for them as separate enum variants. match &event.logical_key { Key::Character(character) => { info!("{} pressed.", character); }, Key::Space => { info!("Space pressed."); }, _ => {}, } } } ```
585 lines
18 KiB
Rust
585 lines
18 KiB
Rust
use std::path::PathBuf;
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use bevy_ecs::{entity::Entity, event::Event};
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use bevy_input::{
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gestures::*,
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keyboard::{KeyboardFocusLost, KeyboardInput},
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mouse::{MouseButtonInput, MouseMotion, MouseWheel},
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touch::TouchInput,
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};
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use bevy_math::{IVec2, Vec2};
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use bevy_reflect::Reflect;
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#[cfg(feature = "serialize")]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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use crate::WindowTheme;
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/// A window event that is sent whenever a window's logical size has changed.
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#[derive(Event, Debug, Clone, PartialEq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowResized {
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/// Window that has changed.
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pub window: Entity,
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/// The new logical width of the window.
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pub width: f32,
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/// The new logical height of the window.
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pub height: f32,
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}
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/// An event that indicates all of the application's windows should be redrawn,
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/// even if their control flow is set to `Wait` and there have been no window events.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct RequestRedraw;
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/// An event that is sent whenever a new window is created.
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///
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/// To create a new window, spawn an entity with a [`crate::Window`] on it.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowCreated {
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/// Window that has been created.
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pub window: Entity,
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}
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/// An event that is sent whenever the operating systems requests that a window
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/// be closed. This will be sent when the close button of the window is pressed.
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///
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/// If the default [`WindowPlugin`] is used, these events are handled
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/// by closing the corresponding [`Window`].
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/// To disable this behavior, set `close_when_requested` on the [`WindowPlugin`]
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/// to `false`.
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///
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/// [`WindowPlugin`]: crate::WindowPlugin
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/// [`Window`]: crate::Window
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowCloseRequested {
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/// Window to close.
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pub window: Entity,
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}
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/// An event that is sent whenever a window is closed. This will be sent when
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/// the window entity loses its [`Window`](crate::window::Window) component or is despawned.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowClosed {
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/// Window that has been closed.
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///
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/// Note that this entity probably no longer exists
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/// by the time this event is received.
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pub window: Entity,
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}
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/// An event that is sent whenever a window is closing. This will be sent when
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/// after a [`WindowCloseRequested`] event is received and the window is in the process of closing.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowClosing {
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/// Window that has been requested to close and is the process of closing.
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pub window: Entity,
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}
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/// An event that is sent whenever a window is destroyed by the underlying window system.
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///
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/// Note that if your application only has a single window, this event may be your last chance to
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/// persist state before the application terminates.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowDestroyed {
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/// Window that has been destroyed.
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///
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/// Note that this entity probably no longer exists
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/// by the time this event is received.
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pub window: Entity,
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}
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/// An event reporting that the mouse cursor has moved inside a window.
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///
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/// The event is sent only if the cursor is over one of the application's windows.
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/// It is the translated version of [`WindowEvent::CursorMoved`] from the `winit` crate with the addition of `delta`.
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///
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/// Not to be confused with the `MouseMotion` event from `bevy_input`.
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///
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/// Because the range of data is limited by the window area and it may have been transformed by the OS to implement certain effects like acceleration,
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/// you should not use it for non-cursor-like behaviour such as 3D camera control. Please see `MouseMotion` instead.
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///
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/// [`WindowEvent::CursorMoved`]: https://docs.rs/winit/latest/winit/event/enum.WindowEvent.html#variant.CursorMoved
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#[derive(Event, Debug, Clone, PartialEq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct CursorMoved {
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/// Window that the cursor moved inside.
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pub window: Entity,
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/// The cursor position in logical pixels.
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pub position: Vec2,
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/// The change in the position of the cursor since the last event was sent.
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/// This value is `None` if the cursor was outside the window area during the last frame.
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//
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// Because the range of this data is limited by the display area and it may have been
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// transformed by the OS to implement effects such as cursor acceleration, it should
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// not be used to implement non-cursor-like interactions such as 3D camera control.
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pub delta: Option<Vec2>,
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}
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/// An event that is sent whenever the user's cursor enters a window.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct CursorEntered {
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/// Window that the cursor entered.
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pub window: Entity,
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}
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/// An event that is sent whenever the user's cursor leaves a window.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct CursorLeft {
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/// Window that the cursor left.
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pub window: Entity,
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}
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/// A Input Method Editor event.
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///
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/// This event is the translated version of the `WindowEvent::Ime` from the `winit` crate.
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///
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/// It is only sent if IME was enabled on the window with [`Window::ime_enabled`](crate::window::Window::ime_enabled).
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub enum Ime {
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/// Notifies when a new composing text should be set at the cursor position.
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Preedit {
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/// Window that received the event.
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window: Entity,
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/// Current value.
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value: String,
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/// Cursor begin and end position.
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///
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/// `None` indicated the cursor should be hidden
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cursor: Option<(usize, usize)>,
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},
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/// Notifies when text should be inserted into the editor widget.
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Commit {
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/// Window that received the event.
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window: Entity,
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/// Input string
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value: String,
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},
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/// Notifies when the IME was enabled.
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///
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/// After this event, you will receive events `Ime::Preedit` and `Ime::Commit`.
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Enabled {
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/// Window that received the event.
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window: Entity,
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},
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/// Notifies when the IME was disabled.
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Disabled {
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/// Window that received the event.
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window: Entity,
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},
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}
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/// An event that indicates a window has received or lost focus.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowFocused {
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/// Window that changed focus.
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pub window: Entity,
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/// Whether it was focused (true) or lost focused (false).
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pub focused: bool,
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}
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/// The window has been occluded (completely hidden from view).
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///
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/// This is different to window visibility as it depends on
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/// whether the window is closed, minimised, set invisible,
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/// or fully occluded by another window.
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///
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/// It is the translated version of [`WindowEvent::Occluded`] from the `winit` crate.
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///
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/// [`WindowEvent::Occluded`]: https://docs.rs/winit/latest/winit/event/enum.WindowEvent.html#variant.Occluded
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowOccluded {
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/// Window that changed occluded state.
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pub window: Entity,
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/// Whether it was occluded (true) or not occluded (false).
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pub occluded: bool,
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}
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/// An event that indicates a window's scale factor has changed.
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#[derive(Event, Debug, Clone, PartialEq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowScaleFactorChanged {
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/// Window that had its scale factor changed.
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pub window: Entity,
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/// The new scale factor.
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pub scale_factor: f64,
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}
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/// An event that indicates a window's OS-reported scale factor has changed.
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#[derive(Event, Debug, Clone, PartialEq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowBackendScaleFactorChanged {
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/// Window that had its scale factor changed by the backend.
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pub window: Entity,
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/// The new scale factor.
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pub scale_factor: f64,
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}
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/// Events related to files being dragged and dropped on a window.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub enum FileDragAndDrop {
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/// File is being dropped into a window.
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DroppedFile {
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/// Window the file was dropped into.
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window: Entity,
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/// Path to the file that was dropped in.
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path_buf: PathBuf,
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},
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/// File is currently being hovered over a window.
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HoveredFile {
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/// Window a file is possibly going to be dropped into.
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window: Entity,
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/// Path to the file that might be dropped in.
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path_buf: PathBuf,
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},
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/// File hovering was canceled.
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HoveredFileCanceled {
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/// Window that had a canceled file drop.
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window: Entity,
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},
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}
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/// An event that is sent when a window is repositioned in physical pixels.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowMoved {
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/// Window that moved.
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pub window: Entity,
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/// Where the window moved to in physical pixels.
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pub position: IVec2,
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}
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/// An event sent when the system theme changes for a window.
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///
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/// This event is only sent when the window is relying on the system theme to control its appearance.
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/// i.e. It is only sent when [`Window::window_theme`](crate::window::Window::window_theme) is `None` and the system theme changes.
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#[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct WindowThemeChanged {
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/// Window for which the system theme has changed.
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pub window: Entity,
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/// The new system theme.
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pub theme: WindowTheme,
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}
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/// Application lifetime events
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#[derive(Event, Debug, Clone, Copy, PartialEq, Eq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub enum AppLifecycle {
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/// The application is not started yet.
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Idle,
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/// The application is running.
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Running,
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/// The application is going to be suspended.
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/// Applications have one frame to react to this event before being paused in the background.
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WillSuspend,
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/// The application was suspended.
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Suspended,
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/// The application is going to be resumed.
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/// Applications have one extra frame to react to this event before being fully resumed.
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WillResume,
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}
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impl AppLifecycle {
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/// Return `true` if the app can be updated.
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#[inline]
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pub fn is_active(&self) -> bool {
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match self {
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Self::Idle | Self::Suspended => false,
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Self::Running | Self::WillSuspend | Self::WillResume => true,
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}
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}
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}
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/// Wraps all `bevy_window` and `bevy_input` events in a common enum.
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///
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/// Read these events with `EventReader<WindowEvent>` if you need to
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/// access window events in the order they were received from the
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/// operating system. Otherwise, the event types are individually
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/// readable with `EventReader<E>` (e.g. `EventReader<KeyboardInput>`).
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#[derive(Event, Debug, Clone, PartialEq, Reflect)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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#[allow(missing_docs)]
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pub enum WindowEvent {
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AppLifecycle(AppLifecycle),
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CursorEntered(CursorEntered),
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CursorLeft(CursorLeft),
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CursorMoved(CursorMoved),
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FileDragAndDrop(FileDragAndDrop),
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Ime(Ime),
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RequestRedraw(RequestRedraw),
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WindowBackendScaleFactorChanged(WindowBackendScaleFactorChanged),
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WindowCloseRequested(WindowCloseRequested),
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WindowCreated(WindowCreated),
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WindowDestroyed(WindowDestroyed),
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WindowFocused(WindowFocused),
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WindowMoved(WindowMoved),
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WindowOccluded(WindowOccluded),
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WindowResized(WindowResized),
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WindowScaleFactorChanged(WindowScaleFactorChanged),
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WindowThemeChanged(WindowThemeChanged),
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MouseButtonInput(MouseButtonInput),
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MouseMotion(MouseMotion),
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MouseWheel(MouseWheel),
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PinchGesture(PinchGesture),
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RotationGesture(RotationGesture),
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DoubleTapGesture(DoubleTapGesture),
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PanGesture(PanGesture),
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TouchInput(TouchInput),
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KeyboardInput(KeyboardInput),
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KeyboardFocusLost(KeyboardFocusLost),
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}
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impl From<AppLifecycle> for WindowEvent {
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fn from(e: AppLifecycle) -> Self {
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Self::AppLifecycle(e)
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}
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}
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impl From<CursorEntered> for WindowEvent {
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fn from(e: CursorEntered) -> Self {
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Self::CursorEntered(e)
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}
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}
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impl From<CursorLeft> for WindowEvent {
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fn from(e: CursorLeft) -> Self {
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Self::CursorLeft(e)
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}
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}
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impl From<CursorMoved> for WindowEvent {
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fn from(e: CursorMoved) -> Self {
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Self::CursorMoved(e)
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}
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}
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impl From<FileDragAndDrop> for WindowEvent {
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fn from(e: FileDragAndDrop) -> Self {
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Self::FileDragAndDrop(e)
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}
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}
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impl From<Ime> for WindowEvent {
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fn from(e: Ime) -> Self {
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Self::Ime(e)
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}
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}
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impl From<RequestRedraw> for WindowEvent {
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fn from(e: RequestRedraw) -> Self {
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Self::RequestRedraw(e)
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}
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}
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impl From<WindowBackendScaleFactorChanged> for WindowEvent {
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fn from(e: WindowBackendScaleFactorChanged) -> Self {
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Self::WindowBackendScaleFactorChanged(e)
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}
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}
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impl From<WindowCloseRequested> for WindowEvent {
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fn from(e: WindowCloseRequested) -> Self {
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Self::WindowCloseRequested(e)
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|
}
|
|
}
|
|
impl From<WindowCreated> for WindowEvent {
|
|
fn from(e: WindowCreated) -> Self {
|
|
Self::WindowCreated(e)
|
|
}
|
|
}
|
|
impl From<WindowDestroyed> for WindowEvent {
|
|
fn from(e: WindowDestroyed) -> Self {
|
|
Self::WindowDestroyed(e)
|
|
}
|
|
}
|
|
impl From<WindowFocused> for WindowEvent {
|
|
fn from(e: WindowFocused) -> Self {
|
|
Self::WindowFocused(e)
|
|
}
|
|
}
|
|
impl From<WindowMoved> for WindowEvent {
|
|
fn from(e: WindowMoved) -> Self {
|
|
Self::WindowMoved(e)
|
|
}
|
|
}
|
|
impl From<WindowOccluded> for WindowEvent {
|
|
fn from(e: WindowOccluded) -> Self {
|
|
Self::WindowOccluded(e)
|
|
}
|
|
}
|
|
impl From<WindowResized> for WindowEvent {
|
|
fn from(e: WindowResized) -> Self {
|
|
Self::WindowResized(e)
|
|
}
|
|
}
|
|
impl From<WindowScaleFactorChanged> for WindowEvent {
|
|
fn from(e: WindowScaleFactorChanged) -> Self {
|
|
Self::WindowScaleFactorChanged(e)
|
|
}
|
|
}
|
|
impl From<WindowThemeChanged> for WindowEvent {
|
|
fn from(e: WindowThemeChanged) -> Self {
|
|
Self::WindowThemeChanged(e)
|
|
}
|
|
}
|
|
impl From<MouseButtonInput> for WindowEvent {
|
|
fn from(e: MouseButtonInput) -> Self {
|
|
Self::MouseButtonInput(e)
|
|
}
|
|
}
|
|
impl From<MouseMotion> for WindowEvent {
|
|
fn from(e: MouseMotion) -> Self {
|
|
Self::MouseMotion(e)
|
|
}
|
|
}
|
|
impl From<MouseWheel> for WindowEvent {
|
|
fn from(e: MouseWheel) -> Self {
|
|
Self::MouseWheel(e)
|
|
}
|
|
}
|
|
impl From<PinchGesture> for WindowEvent {
|
|
fn from(e: PinchGesture) -> Self {
|
|
Self::PinchGesture(e)
|
|
}
|
|
}
|
|
impl From<RotationGesture> for WindowEvent {
|
|
fn from(e: RotationGesture) -> Self {
|
|
Self::RotationGesture(e)
|
|
}
|
|
}
|
|
impl From<DoubleTapGesture> for WindowEvent {
|
|
fn from(e: DoubleTapGesture) -> Self {
|
|
Self::DoubleTapGesture(e)
|
|
}
|
|
}
|
|
impl From<PanGesture> for WindowEvent {
|
|
fn from(e: PanGesture) -> Self {
|
|
Self::PanGesture(e)
|
|
}
|
|
}
|
|
impl From<TouchInput> for WindowEvent {
|
|
fn from(e: TouchInput) -> Self {
|
|
Self::TouchInput(e)
|
|
}
|
|
}
|
|
impl From<KeyboardInput> for WindowEvent {
|
|
fn from(e: KeyboardInput) -> Self {
|
|
Self::KeyboardInput(e)
|
|
}
|
|
}
|
|
impl From<KeyboardFocusLost> for WindowEvent {
|
|
fn from(e: KeyboardFocusLost) -> Self {
|
|
Self::KeyboardFocusLost(e)
|
|
}
|
|
}
|