bevy/assets/shaders
davier 4d42713e77
Fix binding group in custom_material_2d.wgsl (#10841)
# Objective

Fix #10840 

## Solution

The material's binding group number was changed in #10485
2023-12-02 22:21:53 +00:00
..
animate_shader.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
array_texture.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
circle_shader.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
cubemap_unlit.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
custom_gltf_2d.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
custom_material.frag Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
custom_material.vert Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
custom_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
custom_material_2d.wgsl Fix binding group in custom_material_2d.wgsl (#10841) 2023-12-02 22:21:53 +00:00
custom_material_import.wgsl fix custom shader imports (#10030) 2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
custom_vertex_attribute.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
extended_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
fallback_image_test.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
game_of_life.wgsl Use a single line for of large binding lists (#9849) 2023-09-19 22:17:44 +00:00
instancing.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
line_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
post_processing.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
shader_defs.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
show_prepass.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
texture_binding_array.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
tonemapping_test_patterns.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00