bevy/crates/bevy_scene/src/components.rs
SpecificProtagonist d92fc1e456
Move required components doc to type doc (#16575)
# Objective

Make documentation of a component's required components more visible by
moving it to the type's docs

## Solution

Change `#[require]` from a derive macro helper to an attribute macro.

Disadvantages:
- this silences any unused code warnings on the component, as it is used
by the macro!
- need to import `require` if not using the ecs prelude (I have not
included this in the migration guilde as Rust tooling already suggests
the fix)

---

## Showcase
![Documentation of
Camera](https://github.com/user-attachments/assets/3329511b-747a-4c8d-a43e-57f7c9c71a3c)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2024-12-03 19:45:20 +00:00

25 lines
1.1 KiB
Rust

use bevy_asset::Handle;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::component::{require, Component};
use bevy_reflect::Reflect;
use bevy_transform::components::Transform;
use derive_more::derive::From;
#[cfg(feature = "bevy_render")]
use bevy_render::view::visibility::Visibility;
use crate::{DynamicScene, Scene};
/// Adding this component will spawn the scene as a child of that entity.
/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[require(Transform)]
#[cfg_attr(feature = "bevy_render", require(Visibility))]
pub struct SceneRoot(pub Handle<Scene>);
/// Adding this component will spawn the scene as a child of that entity.
/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[require(Transform)]
#[cfg_attr(feature = "bevy_render", require(Visibility))]
pub struct DynamicSceneRoot(pub Handle<DynamicScene>);