use bevy_asset::Handle; use bevy_derive::{Deref, DerefMut}; use bevy_ecs::component::{require, Component}; use bevy_reflect::Reflect; use bevy_transform::components::Transform; use derive_more::derive::From; #[cfg(feature = "bevy_render")] use bevy_render::view::visibility::Visibility; use crate::{DynamicScene, Scene}; /// Adding this component will spawn the scene as a child of that entity. /// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component. #[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)] #[require(Transform)] #[cfg_attr(feature = "bevy_render", require(Visibility))] pub struct SceneRoot(pub Handle); /// Adding this component will spawn the scene as a child of that entity. /// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component. #[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)] #[require(Transform)] #[cfg_attr(feature = "bevy_render", require(Visibility))] pub struct DynamicSceneRoot(pub Handle);