bevy/errors/B0002.md
François b3cd48228b add detailed errors (#2994)
# Objective

- Improve error descriptions and help understand how to fix them
- I noticed one today that could be expanded, it seemed like a good starting point

## Solution

- Start something like https://github.com/rust-lang/rust/tree/master/compiler/rustc_error_codes/src/error_codes
- Remove sentence about Rust mutability rules which is not very helpful in the error message

I decided to start the error code with B for Bevy so that they're not confused with error code from rust (which starts with E)


Longer term, there are a few more evolutions that can continue this:
- the code samples should be compiled check, and even executed for some of them to check they have the correct error code in a panic
- the error could be build on a page in the website like https://doc.rust-lang.org/error-index.html
- most panic should have their own error code
2021-11-06 20:53:11 +00:00

1.5 KiB

B0002

To keep Rust rules on references (either one mutable reference or any number of immutable references) on a resource, it is not possible to have more than one resource of a kind if one is mutable in the same system. This can happen between Res<T> and ResMut<T> for the same T, or between NonSend<T> and NonSendMut<T> for the same T.

Erroneous code example:

use bevy::prelude::*;

fn update_materials(
    mut material_updater: ResMut<Assets<ColorMaterial>>,
    current_materials: Res<Assets<ColorMaterial>>,
) {
    // ...
}

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_system(update_materials)
        .run();
}

This will panic, as it's not possible to have both a mutable and an immutable resource on State at the same time.

As a mutable resource already provide access to the current resource value, you can remove the immutable resource.

use bevy::prelude::*;

fn update_materials(
    mut material_updater: ResMut<Assets<ColorMaterial>>,
) {
    // ...
}

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_system(update_materials)
        .run();
}