..
bevy_a11y
Update accesskit and accesskit_winit ( #13841 )
2024-06-17 15:08:53 +00:00
bevy_animation
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_app
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_asset
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_audio
Update to rodio
0.18 ( #13612 )
2024-06-02 14:25:51 +00:00
bevy_color
Allow bevy_color use without bevy_reflect support ( #13870 )
2024-06-16 15:47:30 +00:00
bevy_core
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_core_pipeline
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_derive
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_dev_tools
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_diagnostic
Poll system information in separate tasks ( #13693 )
2024-06-10 19:06:22 +00:00
bevy_dylib
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_ecs
Change World::inspect_entity to return an Iterator instead of Vec ( #13934 )
2024-06-19 21:06:35 +00:00
bevy_encase_derive
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gilrs
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gizmos
Use u32 for all resolution/subdivision fields in bevy_gizmos ( #13927 )
2024-06-19 17:28:10 +00:00
bevy_gltf
Add labels to Gltf Node and Mesh assets ( #13558 )
2024-06-05 23:10:33 +00:00
bevy_hierarchy
Fix EntityCommands::despawn docs ( #13774 )
2024-06-09 17:59:19 +00:00
bevy_input
flush key_input cache when Bevy loses focus (Adopted) ( #13678 )
2024-06-05 02:06:47 +00:00
bevy_internal
Upstream CorePlugin
from bevy_mod_picking
( #13677 )
2024-06-15 11:59:57 +00:00
bevy_log
Improve error handling for log filter ( #13897 )
2024-06-19 13:46:03 +00:00
bevy_macro_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_math
Use a well defined type for sides in RegularPolygon ( #13837 )
2024-06-19 15:43:40 +00:00
bevy_mikktspace
Fixed a link to Blender's mikktspace docs ( #13924 )
2024-06-19 12:37:10 +00:00
bevy_pbr
Make meshlet processing deterministic ( #13913 )
2024-06-20 00:58:43 +00:00
bevy_picking
Upstream CorePlugin
from bevy_mod_picking
( #13677 )
2024-06-15 11:59:57 +00:00
bevy_ptr
add Debug for ptr types ( #13498 )
2024-05-24 21:25:11 +00:00
bevy_reflect
bevy_reflect: Improve reflection serialization error messages ( #13867 )
2024-06-17 18:13:46 +00:00
bevy_render
Use u32 for resolution/subdivision in primitive meshing ( #13930 )
2024-06-20 00:58:21 +00:00
bevy_scene
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_sprite
bug: Fix 9-slice textures with asymmetric borders. ( #13921 )
2024-06-19 17:30:18 +00:00
bevy_state
Move StateTransitionSteps
registration to states plugin ( #13939 )
2024-06-20 00:57:40 +00:00
bevy_tasks
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_text
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_time
Make time_system public ( #13879 )
2024-06-16 18:07:41 +00:00
bevy_transform
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_ui
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_utils
Fix parameter name of all_tuples's document ( #13896 )
2024-06-17 15:17:24 +00:00
bevy_window
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
bevy_winit
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00