mirror of
https://github.com/bevyengine/bevy
synced 2024-12-22 11:03:06 +00:00
6edb78a8c3
# Objective - `bevy_render` should not depend on `bevy_winit` - Fixes #15565 ## Solution - `bevy_render` no longer depends on `bevy_winit` - The following is behind the `custom_cursor` feature - Move custom cursor code from `bevy_render` to `bevy_winit` behind the `custom_cursor` feature - `bevy_winit` now depends on `bevy_render` (for `Image` and `TextureFormat`) - `bevy_winit` now depends on `bevy_asset` (for `Assets`, `Handle` and `AssetId`) - `bevy_winit` now depends on `bytemuck` (already in tree) - Custom cursor code in `bevy_winit` reworked to use `AssetId` (other than that it is taken over 1:1) - Rework `bevy_winit` custom cursor interface visibility now that the logic is all contained in `bevy_winit` ## Testing - I ran the screenshot and window_settings examples - Tested on linux wayland so far --- ## Migration Guide `CursorIcon` and `CustomCursor` previously provided by `bevy::render::view::cursor` is now available from `bevy::winit`. A new feature `custom_cursor` enables this functionality (default feature).
193 lines
6.8 KiB
Rust
193 lines
6.8 KiB
Rust
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![forbid(unsafe_code)]
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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//! `bevy_winit` provides utilities to handle window creation and the eventloop through [`winit`]
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//!
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//! Most commonly, the [`WinitPlugin`] is used as part of
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//! [`DefaultPlugins`](https://docs.rs/bevy/latest/bevy/struct.DefaultPlugins.html).
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//! The app's [runner](bevy_app::App::runner) is set by `WinitPlugin` and handles the `winit` [`EventLoop`].
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//! See `winit_runner` for details.
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extern crate alloc;
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use bevy_derive::Deref;
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use bevy_window::{RawHandleWrapperHolder, WindowEvent};
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use core::marker::PhantomData;
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use winit::event_loop::EventLoop;
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use bevy_a11y::AccessibilityRequested;
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use bevy_app::{App, Last, Plugin};
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use bevy_ecs::prelude::*;
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use bevy_window::{exit_on_all_closed, Window, WindowCreated};
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use system::{changed_windows, check_keyboard_focus_lost, despawn_windows};
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pub use system::{create_monitors, create_windows};
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#[cfg(all(target_family = "wasm", target_os = "unknown"))]
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pub use winit::platform::web::CustomCursorExtWebSys;
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pub use winit::{
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event_loop::EventLoopProxy,
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window::{CustomCursor as WinitCustomCursor, CustomCursorSource},
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};
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pub use winit_config::*;
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pub use winit_windows::*;
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use crate::{
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accessibility::{AccessKitAdapters, AccessKitPlugin, WinitActionRequestHandlers},
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state::winit_runner,
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winit_monitors::WinitMonitors,
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};
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pub mod accessibility;
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mod converters;
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#[cfg(feature = "custom_cursor")]
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pub mod cursor;
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mod state;
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mod system;
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mod winit_config;
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mod winit_monitors;
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mod winit_windows;
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/// A [`Plugin`] that uses `winit` to create and manage windows, and receive window and input
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/// events.
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///
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/// This plugin will add systems and resources that sync with the `winit` backend and also
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/// replace the existing [`App`] runner with one that constructs an [event loop](EventLoop) to
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/// receive window and input events from the OS.
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///
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/// The `T` event type can be used to pass custom events to the `winit`'s loop, and handled as events
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/// in systems.
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#[derive(Default)]
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pub struct WinitPlugin<T: Event = WakeUp> {
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/// Allows the window (and the event loop) to be created on any thread
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/// instead of only the main thread.
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///
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/// See [`EventLoopBuilder::build`](winit::event_loop::EventLoopBuilder::build) for more information on this.
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///
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/// # Supported platforms
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///
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/// Only works on Linux (X11/Wayland) and Windows.
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/// This field is ignored on other platforms.
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pub run_on_any_thread: bool,
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marker: PhantomData<T>,
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}
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impl<T: Event> Plugin for WinitPlugin<T> {
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fn name(&self) -> &str {
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"bevy_winit::WinitPlugin"
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}
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fn build(&self, app: &mut App) {
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let mut event_loop_builder = EventLoop::<T>::with_user_event();
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// linux check is needed because x11 might be enabled on other platforms.
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#[cfg(all(target_os = "linux", feature = "x11"))]
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{
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use winit::platform::x11::EventLoopBuilderExtX11;
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// This allows a Bevy app to be started and ran outside the main thread.
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// A use case for this is to allow external applications to spawn a thread
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// which runs a Bevy app without requiring the Bevy app to need to reside on
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// the main thread, which can be problematic.
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event_loop_builder.with_any_thread(self.run_on_any_thread);
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}
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// linux check is needed because wayland might be enabled on other platforms.
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#[cfg(all(target_os = "linux", feature = "wayland"))]
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{
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use winit::platform::wayland::EventLoopBuilderExtWayland;
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event_loop_builder.with_any_thread(self.run_on_any_thread);
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}
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#[cfg(target_os = "windows")]
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{
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use winit::platform::windows::EventLoopBuilderExtWindows;
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event_loop_builder.with_any_thread(self.run_on_any_thread);
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}
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#[cfg(target_os = "android")]
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{
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use winit::platform::android::EventLoopBuilderExtAndroid;
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let msg = "Bevy must be setup with the #[bevy_main] macro on Android";
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event_loop_builder.with_android_app(bevy_window::ANDROID_APP.get().expect(msg).clone());
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}
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app.init_non_send_resource::<WinitWindows>()
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.init_resource::<WinitMonitors>()
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.init_resource::<WinitSettings>()
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.set_runner(winit_runner::<T>)
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.add_systems(
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Last,
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(
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// `exit_on_all_closed` only checks if windows exist but doesn't access data,
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// so we don't need to care about its ordering relative to `changed_windows`
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changed_windows.ambiguous_with(exit_on_all_closed),
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despawn_windows,
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check_keyboard_focus_lost,
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)
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.chain(),
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);
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app.add_plugins(AccessKitPlugin);
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#[cfg(feature = "custom_cursor")]
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app.add_plugins(cursor::CursorPlugin);
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let event_loop = event_loop_builder
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.build()
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.expect("Failed to build event loop");
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// `winit`'s windows are bound to the event loop that created them, so the event loop must
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// be inserted as a resource here to pass it onto the runner.
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app.insert_non_send_resource(event_loop);
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}
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}
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/// The default event that can be used to wake the window loop
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/// Wakes up the loop if in wait state
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#[derive(Debug, Default, Clone, Copy, Event)]
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pub struct WakeUp;
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/// A wrapper type around [`winit::event_loop::EventLoopProxy`] with the specific
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/// [`winit::event::Event::UserEvent`] used in the [`WinitPlugin`].
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///
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/// The `EventLoopProxy` can be used to request a redraw from outside bevy.
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///
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/// Use `Res<EventLoopProxy>` to receive this resource.
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#[derive(Resource, Deref)]
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pub struct EventLoopProxyWrapper<T: 'static>(EventLoopProxy<T>);
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trait AppSendEvent {
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fn send(&mut self, event: impl Into<WindowEvent>);
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}
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impl AppSendEvent for Vec<WindowEvent> {
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fn send(&mut self, event: impl Into<WindowEvent>) {
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self.push(Into::<WindowEvent>::into(event));
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}
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}
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/// The parameters of the [`create_windows`] system.
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pub type CreateWindowParams<'w, 's, F = ()> = (
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Commands<'w, 's>,
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Query<
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'w,
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's,
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(
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Entity,
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&'static mut Window,
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Option<&'static RawHandleWrapperHolder>,
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),
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F,
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>,
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EventWriter<'w, WindowCreated>,
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NonSendMut<'w, WinitWindows>,
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NonSendMut<'w, AccessKitAdapters>,
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ResMut<'w, WinitActionRequestHandlers>,
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Res<'w, AccessibilityRequested>,
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Res<'w, WinitMonitors>,
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);
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/// The parameters of the [`create_monitors`] system.
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pub type CreateMonitorParams<'w, 's> = (Commands<'w, 's>, ResMut<'w, WinitMonitors>);
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