bevy/examples/window
Jacques Schutte 857fb9c724
Remove monkey.gltf (#9974)
# Objective

- Fixes #9967

## Solution

- Remove `monkey.gltf`
- Added `torus.gltf`, which is two torus meshes joined together, to
replace `monkey.gltf` in the examples

## Examples

I made `torus.gltf` mainly so that the multiple_windows example clearly
shows the different camera angles

### asset_loading

![image](https://github.com/bevyengine/bevy/assets/425184/0ee51013-973d-4b23-9aa6-d254fecde7f1)

### hot_asset_reloading

![image](https://github.com/bevyengine/bevy/assets/425184/b2a2b1d8-167e-478b-b954-756ca0bbe469)

### multiple_windows:

![image](https://github.com/bevyengine/bevy/assets/425184/cb23de2c-9ff8-4843-a5c0-981e4d29ae49)

![image](https://github.com/bevyengine/bevy/assets/425184/b00bc2c7-66e8-4881-8fab-08269e223961)
2023-09-30 02:50:31 +00:00
..
clear_color.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
low_power.rs Improve bevy_winit documentation (#7609) 2023-07-31 21:41:59 +00:00
multiple_windows.rs Remove monkey.gltf (#9974) 2023-09-30 02:50:31 +00:00
scale_factor_override.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00
screenshot.rs Screenshots in wasm (#8455) 2023-04-28 19:37:11 +00:00
transparent_window.rs Fix doc link in transparent_window example (#9697) 2023-09-05 05:43:26 +00:00
window_resizing.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
window_settings.rs Wait before making window visible (#9692) 2023-09-11 19:09:55 +00:00