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https://github.com/bevyengine/bevy
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# Objective - mp3 feature of rodio has dependencies that are not maintained with security issues - mp3 feature of rodio doesn't build in wasm - mp3 feature of rodio uses internal memory allocation that cause rejection from Apple appstore ## Solution - Use vorbis instead of mp3 by default Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
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2 KiB
Cargo Features
Default Features
feature name | description |
---|---|
bevy_audio | Audio support. Support for all audio formats depends on this. |
bevy_gilrs | Adds gamepad support. |
bevy_gltf | glTF support. |
bevy_winit | GUI support. |
render | The render pipeline and all render related plugins. |
png | PNG picture format support. |
hdr | HDR support. |
vorbis | Ogg Vorbis audio format support. |
x11 | Make GUI applications use X11 protocol. You could enable wayland feature to override this. |
filesystem_watcher | Enable watching the file system for asset hot reload |
Optional Features
feature name | description |
---|---|
bevy_dynamic_plugin | Plugin for dynamic loading (using libloading). |
dynamic | Forces bevy to be dynamically linked, which improves iterative compile times. |
trace | Enables system tracing. |
trace_chrome | Enables tracing-chrome as bevy_log output. This allows you to visualize system execution. |
trace_tracy | Enables Tracy as bevy_log output. This allows Tracy to connect to and capture profiling data as well as visualize system execution in real-time, present statistics about system execution times, and more. |
wgpu_trace | For tracing wgpu. |
dds | DDS picture format support. |
tga | TGA picture format support. |
jpeg | JPEG picture format support. |
bmp | BMP picture format support. |
flac | FLAC audio format support. It's included in bevy_audio feature. |
mp3 | MP3 audio format support. |
wav | WAV audio format support. |
serialize | Enables serialization of bevy_input types. |
wayland | Enable this to use Wayland display server protocol other than X11. |
subpixel_glyph_atlas | Enable this to cache glyphs using subpixel accuracy. This increases texture memory usage as each position requires a separate sprite in the glyph atlas, but provide more accurate character spacing. |
bevy_ci_testing | Used for running examples in CI. |