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https://github.com/bevyengine/bevy
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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
28 lines
766 B
Rust
28 lines
766 B
Rust
//! Demonstrates how to grab and hide the mouse cursor.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(grab_mouse)
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.run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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mut windows: ResMut<Windows>,
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mouse: Res<Input<MouseButton>>,
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key: Res<Input<KeyCode>>,
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) {
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let window = windows.get_primary_mut().unwrap();
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if mouse.just_pressed(MouseButton::Left) {
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window.set_cursor_visibility(false);
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window.set_cursor_lock_mode(true);
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}
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if key.just_pressed(KeyCode::Escape) {
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window.set_cursor_visibility(true);
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window.set_cursor_lock_mode(false);
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}
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}
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