bevy/crates
TheBigCheese 6a15ed564d
Improve EntityWorldMut.remove, retain and despawn docs by linking to more detail (#10943)
## Solution

`Commands.remove` and `.retain` (because I copied `remove`s doc)
referenced `EntityWorldMut.remove` and `retain` for more detail but the
`Commands` docs are much more detailed (which makes sense because it is
the most common api), so I have instead inverted this so that
`EntityWorldMut` docs link to `Commands`.

I also made `EntityWorldMut.despawn` reference `World.despawn` for more
details, like `Commands.despawn` does.
2023-12-12 19:27:11 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_app Remove reference to default schedule (#10918) 2023-12-09 14:21:43 +00:00
bevy_asset Allow removing and reloading assets with live handles (#10785) 2023-11-29 23:32:13 +00:00
bevy_audio Non-Intrusive refactor of play_queued_audio_system() (#10910) 2023-12-09 14:27:39 +00:00
bevy_core Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_core_pipeline Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_diagnostic Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Improve EntityWorldMut.remove, retain and despawn docs by linking to more detail (#10943) 2023-12-12 19:27:11 +00:00
bevy_ecs_compile_fail_tests Override QueryIter::fold to port Query::for_each perf gains to select Iterator combinators (#6773) 2023-12-01 09:09:55 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
bevy_gltf Add GltfLoaderSettings (#10804) 2023-11-30 00:34:45 +00:00
bevy_hierarchy Split WorldQuery into WorldQueryData and WorldQueryFilter (#9918) 2023-11-28 03:56:07 +00:00
bevy_input Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
bevy_internal Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_log Add helper macro's for logging only once (#10808) 2023-12-05 01:56:40 +00:00
bevy_macro_utils Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Split Ray into Ray2d and Ray3d and simplify plane construction (#10856) 2023-12-06 14:09:04 +00:00
bevy_mikktspace Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_pbr Normalize only nonzero normals for mikktspace normal maps (#10905) 2023-12-10 11:42:47 +00:00
bevy_ptr Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
bevy_reflect Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Split Ray into Ray2d and Ray3d and simplify plane construction (#10856) 2023-12-06 14:09:04 +00:00
bevy_scene Mention DynamicSceneBuilder in doc comment (#10780) 2023-11-28 23:45:00 +00:00
bevy_sprite try_insert Aabbs (#10801) 2023-11-29 15:00:50 +00:00
bevy_tasks Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_text Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
bevy_time Wait until FixedUpdate can see events before dropping them (#10077) 2023-11-26 23:04:41 +00:00
bevy_transform Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_ui Clip outlines by the node's own clipping rect, not the parent's. (#10922) 2023-12-10 00:51:19 +00:00
bevy_utils Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_window Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
bevy_winit Refactor function update_accessibility_nodes (#10911) 2023-12-10 00:52:16 +00:00