bevy/crates/bevy_sprite/src
Nathan Jeffords b8fb462eff
Text2d render quality (#1171)
improve quality of text2d rendering

* remove coordinate tweaking in sprite-sheet shader
* fixes glyph shimmering of animated text
* reposition glyph before passing it to ab_glyph to normalize its rendering

The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering.
2021-01-01 15:36:00 -06:00
..
render Text2d render quality (#1171) 2021-01-01 15:36:00 -06:00
collide_aabb.rs Fix collision detection by calculating positive penetration depth. (#966) 2020-12-01 00:33:52 -08:00
color_material.rs Bevy Reflection (#926) 2020-11-27 16:39:59 -08:00
dynamic_texture_atlas_builder.rs Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
entity.rs Derive Clone for SpriteSheetBundle and SpriteBundle (#1177) 2021-01-01 14:52:09 -06:00
lib.rs Adopt a Fetch pattern for SystemParams (#1074) 2020-12-15 21:57:16 -08:00
rect.rs Misc cleanups (#879) 2020-11-17 13:40:18 -08:00
sprite.rs Derive Clone for SpriteSheetBundle and SpriteBundle (#1177) 2021-01-01 14:52:09 -06:00
texture_atlas.rs Derive Clone for SpriteSheetBundle and SpriteBundle (#1177) 2021-01-01 14:52:09 -06:00
texture_atlas_builder.rs ChangeTextureAtlasBuilder into expected Builder conventions (#969) 2020-12-02 20:54:13 -08:00