bevy/examples/window/scale_factor_override.rs
ira 9f906fdc8b Improve ergonomics and reduce boilerplate around creating text elements. (#5343)
# Objective

Creating UI elements is very boilerplate-y with lots of indentation.
This PR aims to reduce boilerplate around creating text elements.

## Changelog

* Renamed `Text::with_section` to `from_section`.
  It no longer takes a `TextAlignment` as argument, as the vast majority of cases left it `Default::default()`.
* Added `Text::from_sections` which creates a `Text` from a list of `TextSections`.
  Reduces line-count and reduces indentation by one level.
* Added `Text::with_alignment`.
  A builder style method for setting the `TextAlignment` of a `Text`.
* Added `TextSection::new`.
  Does not reduce line count, but reduces character count and made it easier to read. No more `.to_string()` calls!
* Added `TextSection::from_style` which creates an empty `TextSection` with a style.
  No more empty strings! Reduces indentation.
* Added `TextAlignment::CENTER` and friends.
* Added methods to `TextBundle`. `from_section`, `from_sections`, `with_text_alignment` and `with_style`.

## Note for reviewers.
Because of the nature of these changes I recommend setting diff view to 'split'.
~~Look for the book icon~~ cog in the top-left of the Files changed tab.

Have fun reviewing ❤️
<sup> >:D </sup>

## Migration Guide

`Text::with_section` was renamed to `from_section` and no longer takes a `TextAlignment` as argument.
Use `with_alignment` to set the alignment instead.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-20 14:14:29 +00:00

81 lines
2.9 KiB
Rust

//! This example illustrates how to override the window scale factor imposed by the
//! operating system.
use bevy::prelude::*;
fn main() {
App::new()
.insert_resource(WindowDescriptor {
width: 500.,
height: 300.,
..default()
})
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(toggle_override)
.add_system(change_scale_factor)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// camera
commands.spawn_bundle(Camera2dBundle::default());
// root node
commands
.spawn_bundle(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
justify_content: JustifyContent::SpaceBetween,
..default()
},
color: Color::NONE.into(),
..default()
})
.with_children(|parent| {
// left vertical fill (border)
parent
.spawn_bundle(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
border: UiRect::all(Val::Px(2.0)),
..default()
},
color: Color::rgb(0.65, 0.65, 0.65).into(),
..default()
})
.with_children(|parent| {
parent.spawn_bundle(
TextBundle::from_section(
"Example text",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 30.0,
color: Color::WHITE,
},
)
.with_style(Style {
align_self: AlignSelf::FlexEnd,
..default()
}),
);
});
});
}
/// This system toggles scale factor overrides when enter is pressed
fn toggle_override(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.primary_mut();
if input.just_pressed(KeyCode::Return) {
window.set_scale_factor_override(window.scale_factor_override().xor(Some(1.)));
}
}
/// This system changes the scale factor override when up or down is pressed
fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.primary_mut();
if input.just_pressed(KeyCode::Up) {
window.set_scale_factor_override(window.scale_factor_override().map(|n| n + 1.));
} else if input.just_pressed(KeyCode::Down) {
window.set_scale_factor_override(window.scale_factor_override().map(|n| (n - 1.).max(1.)));
}
}