No description
Find a file
2020-04-05 20:19:02 -07:00
.cargo Add fast build config example 2020-01-21 03:11:16 -08:00
.vscode RenderGraph is now a Resource. RenderGraph owns vertex buffer descriptors. Assorted cleanup 2020-03-21 19:57:59 -07:00
assets quad uses size. polish examples 2020-03-30 15:44:29 -07:00
bevy_app Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_asset Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_core Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_derive Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_input Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_legion Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
bevy_render Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_transform upgrade dependencies 2020-03-09 14:57:46 -07:00
bevy_wgpu Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_window Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
bevy_winit Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
docs add texture to frag shader. fix weird macro name collision bug 2020-02-18 20:26:02 -08:00
examples Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
src Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
tools separate albedo color and make it required 2020-03-17 22:02:01 -07:00
.gitignore Expand README 2020-01-21 03:13:17 -08:00
Cargo.toml Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
CREDITS.md move swap_chain and device initialization to render_graph 2020-01-14 18:57:10 -08:00
README.md add move roadmap, readme, and faq to the bevy website 2020-04-04 21:48:44 -07:00
rustfmt.toml rustfmt: use field init shorthand 2020-02-09 11:43:45 -08:00

Bevy

Crates.io license Crates.io

What is Bevy?

Bevy is a modern data-driven game engine built in Rust

WARNING

Bevy is still in the very early stages of development. APIs can and will change. Important features are missing. Documentation is non-existent. Please don't build any serious projects in Bevy unless you are prepared to be broken by api changes constantly.

Design Goals

  • Provide a first class user-experience for both 2D and 3D games.
  • Easy for newbies to pick up, but infinitely flexible for power users.
  • Fast iterative compile times. Ideally less than 1 second for small to medium sized projects.
  • Data-first game development using ECS (Entity Component System)
  • High performance and parallel architecture
  • Use the latest and greatest rendering technologies and techniques

About

  • Features: A quick overview of Bevy's features.
  • Roadmap: The Bevy team's development plan.

Docs

  • The Bevy Book: Bevy's official documentation. The best place to start learning Bevy.
  • Bevy Rust API Docs: Bevy's Rust API docs, which are automatically generated from the doc comments in this repo.

Getting Started

We recommend checking out The Bevy Book for a full tutorial. You can quickly try out the examples by cloning this repo and running the following command:

# Runs the "scene" example
cargo run --example scene --release

Nightly Compiler

Bevy requires nightly rust right now. It currently uses specialization features, which are unstable. If specialization goes stable soon then we can go back to a stable compiler. In the meantime, we will try our best to remove specialization usage so we can go back to stable.

Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

  • wgpu-rs: modern / low-level / cross platform graphics library inspired by Vulkan
  • legion: a feature rich high performance ECS library
  • glam-rs: a simple and fast 3D math library for games and graphics
  • winit: cross platform window creation and management in Rust
  • legion_transform: A hierarchical space transform system, implemented using Legion ECS
  • shaderc: compiles GLSL and HLSL shaders to SPIR-V binaries
  • spirv-reflect: Reflection API in rust for SPIR-V shader byte code

Additionally, we would like to thank the Amethyst, coffee, ggez, and Piston projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals and some will likely resonate with you more than others.