bevy/crates/bevy_sprite/src
Azervu 6752c9c59b Fix View by adding missing fields present in ViewUniform (#5512)
# Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

## Solution
Solved by adding the fields in question
2022-07-31 19:10:53 +00:00
..
mesh2d Fix View by adding missing fields present in ViewUniform (#5512) 2022-07-31 19:10:53 +00:00
render Use Affine3A for GlobalTransform to allow any affine transformation (#4379) 2022-07-16 00:51:12 +00:00
bundle.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
texture_atlas.rs Added offset parameter to TextureAtlas::from_grid_with_padding (#4836) 2022-05-30 19:58:16 +00:00
texture_atlas_builder.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00