.. |
animate_shader.wgsl
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
array_texture.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
cubemap_unlit.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
custom_gltf_2d.wgsl
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Automatic batching/instancing of draw commands (#9685)
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2023-09-21 22:12:34 +00:00 |
custom_material.frag
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improve shader import model (#5703)
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2023-06-27 00:29:22 +00:00 |
custom_material.vert
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fix shader_material_glsl example (#9513)
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2023-08-21 07:58:21 +00:00 |
custom_material.wgsl
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fix custom shader imports (#10030)
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2023-10-06 01:34:57 +00:00 |
custom_material_import.wgsl
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fix custom shader imports (#10030)
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2023-10-06 01:34:57 +00:00 |
custom_material_screenspace_texture.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
custom_vertex_attribute.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
fallback_image_test.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
game_of_life.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
instancing.wgsl
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Fix shader_instancing example (#9448)
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2023-08-15 07:28:45 +00:00 |
line_material.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
post_processing.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
shader_defs.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
show_prepass.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
texture_binding_array.wgsl
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Use a single line for of large binding lists (#9849)
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2023-09-19 22:17:44 +00:00 |
tonemapping_test_patterns.wgsl
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Fix tonemapping test patten (#10092)
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2023-10-12 05:41:39 +00:00 |