..
batching
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
camera
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
diagnostic
Wgpu 0.20 ( #13186 )
2024-06-14 18:39:31 +00:00
mesh
Use u32 for resolution/subdivision in primitive meshing ( #13930 )
2024-06-20 00:58:21 +00:00
primitives
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
render_graph
Update render graph docs ( #13495 )
2024-05-24 21:57:08 +00:00
render_phase
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
render_resource
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
renderer
Fix typo in CPU adapter warning ( #14037 )
2024-06-26 18:37:34 +00:00
texture
Make default behavior for BackgroundColor
and BorderColor
more intuitive ( #14017 )
2024-06-25 21:50:41 +00:00
view
Support operations for render layers and fix equality comparisons ( #13310 )
2024-07-01 13:55:25 +00:00
alpha.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Add error when extract resource build fails ( #4964 )
2024-04-28 05:20:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
render_asset.rs
asset throttling: don't be exhausted if there is no limit ( #13112 )
2024-04-27 09:00:10 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00