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# Objective Whenever a nodes size gets changed, its texture slices get updated a frame later. This results in visual glitches when animating the size of a node with a texture slice. See this video: [Screencast from 17-03-24 14:53:13.webm](https://github.com/bevyengine/bevy/assets/46689298/64e711f7-a1ec-41e3-b119-dc8d7e1a7669) ## Solution Compute texture slices after the layout system has finished. |
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.. | ||
layout | ||
render | ||
widget | ||
accessibility.rs | ||
focus.rs | ||
geometry.rs | ||
lib.rs | ||
measurement.rs | ||
node_bundles.rs | ||
stack.rs | ||
texture_slice.rs | ||
ui_material.rs | ||
ui_node.rs | ||
update.rs |