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# Objective Whenever a nodes size gets changed, its texture slices get updated a frame later. This results in visual glitches when animating the size of a node with a texture slice. See this video: [Screencast from 17-03-24 14:53:13.webm](https://github.com/bevyengine/bevy/assets/46689298/64e711f7-a1ec-41e3-b119-dc8d7e1a7669) ## Solution Compute texture slices after the layout system has finished. |
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