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# Objective - Since #10520, assets are unloaded from RAM by default. This breaks a number of scenario: - using `load_folder` - loading a gltf, then going through its mesh to transform them / compute a collider / ... - any assets/subassets scenario should be `Keep` as you can't know what the user will do with the assets - android suspension, where GPU memory is unloaded - Alternative to #11202 ## Solution - Keep assets on CPU memory by default |
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lib.rs | ||
loader.rs | ||
vertex_attributes.rs |