bevy/crates/bevy_gltf/src
François 425570aa75
assets should be kept on CPU by default (#11212)
# Objective

- Since #10520, assets are unloaded from RAM by default. This breaks a
number of scenario:
  - using `load_folder`
- loading a gltf, then going through its mesh to transform them /
compute a collider / ...
- any assets/subassets scenario should be `Keep` as you can't know what
the user will do with the assets
  - android suspension, where GPU memory is unloaded

- Alternative to #11202 

## Solution

- Keep assets on CPU memory by default
2024-01-05 05:53:47 +00:00
..
lib.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
loader.rs assets should be kept on CPU by default (#11212) 2024-01-05 05:53:47 +00:00
vertex_attributes.rs Import the second UV map if present in glTF files. (#9992) 2023-10-02 21:07:03 +00:00