bevy/crates/bevy_sprite/src
Alice Cecile 557ab9897a Make get_resource (and friends) infallible (#4047)
# Objective

- In the large majority of cases, users were calling `.unwrap()` immediately after `.get_resource`.
- Attempting to add more helpful error messages here resulted in endless manual boilerplate (see #3899 and the linked PRs).

## Solution

- Add an infallible variant named `.resource` and so on.
- Use these infallible variants over `.get_resource().unwrap()` across the code base.

## Notes

I did not provide equivalent methods on `WorldCell`, in favor of removing it entirely in #3939.

## Migration Guide

Infallible variants of `.get_resource` have been added that implicitly panic, rather than needing to be unwrapped.

Replace `world.get_resource::<Foo>().unwrap()` with `world.resource::<Foo>()`.

## Impact

- `.unwrap` search results before: 1084
- `.unwrap` search results after: 942
- internal `unwrap_or_else` calls added: 4
- trivial unwrap calls removed from tests and code: 146
- uses of the new `try_get_resource` API: 11
- percentage of the time the unwrapping API was used internally: 93%
2022-02-27 22:37:18 +00:00
..
mesh2d Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
render Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
bundle.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Make get_resource (and friends) infallible (#4047) 2022-02-27 22:37:18 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs only use unique type UUIDs (#3579) 2022-02-12 19:58:02 +00:00
texture_atlas.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
texture_atlas_builder.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00