bevy/assets
davier 4d42713e77
Fix binding group in custom_material_2d.wgsl (#10841)
# Objective

Fix #10840 

## Solution

The material's binding group number was changed in #10485
2023-12-02 22:21:53 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
data Added Method to Allow Pipelined Asset Loading (#10565) 2023-11-16 17:47:31 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps EnvironmentMapLight, BRDF Improvements (#7051) 2023-02-09 16:46:32 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models Remove monkey.gltf (#9974) 2023-09-30 02:50:31 +00:00
pixel Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
scenes Fix load scene example to use proper serialization format for rotation field (#10638) 2023-11-21 01:14:50 +00:00
shaders Fix binding group in custom_material_2d.wgsl (#10841) 2023-12-02 22:21:53 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00