..
bevy_a11y
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_animation
Expose animation_clip
paths ( #9392 )
2023-08-11 21:03:36 +00:00
bevy_app
Add SpawnScene
to prelude ( #9451 )
2023-08-19 19:42:12 +00:00
bevy_asset
fix asset loader preregistration for multiple assets ( #9453 )
2023-08-17 20:56:41 +00:00
bevy_audio
audio sinks don't need their custom drop anymore ( #9336 )
2023-08-11 21:16:12 +00:00
bevy_core
Remove Resource and add Debug to TaskPoolOptions ( #9485 )
2023-08-20 22:32:41 +00:00
bevy_core_pipeline
Extend the default render range of 2D camera ( #9310 )
2023-07-31 19:28:20 +00:00
bevy_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_diagnostic
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dylib
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_ecs
Implement Debug
for UnsafeWorldCell
( #9460 )
2023-08-20 22:00:12 +00:00
bevy_ecs_compile_fail_tests
Resolve clippy issues for rust 1.70.0 ( #8738 )
2023-06-01 21:05:05 +00:00
bevy_encase_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gilrs
input: allow multiple gamepad inputs to be registered for one button in one frame ( #9446 )
2023-08-15 21:50:29 +00:00
bevy_gizmos
Fix gizmo lines deforming or disappearing when partially behind the camera ( #9470 )
2023-08-17 20:09:19 +00:00
bevy_gltf
Fix point light radius ( #9493 )
2023-08-20 06:24:45 +00:00
bevy_hierarchy
Prevent setting parent as itself ( #8980 )
2023-08-07 23:00:48 +00:00
bevy_input
Add GamepadButtonInput
event ( #9008 )
2023-08-20 20:31:27 +00:00
bevy_internal
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_log
Update tracy-client requirement from 0.15 to 0.16 ( #9436 )
2023-08-15 07:45:21 +00:00
bevy_macro_utils
Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml ( #9207 )
2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Add #[deref]
attribute ( #8552 )
2023-05-16 18:29:09 +00:00
bevy_math
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
bevy_mikktspace
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_pbr
fix wireframe after MeshUniform size reduction ( #9505 )
2023-08-21 07:53:50 +00:00
bevy_ptr
Put #[repr(transparent)]
attr to bevy_ptr types ( #9068 )
2023-07-14 18:55:15 +00:00
bevy_reflect
bevy_reflect: Opt-out attribute for TypePath
( #9140 )
2023-08-10 00:37:56 +00:00
bevy_reflect_compile_fail_tests
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_render
[RAINBOW EFFECT] Added methods to get HSL components from Color ( #9201 )
2023-08-21 16:29:28 +00:00
bevy_scene
Add SceneInstanceReady
( #9313 )
2023-08-15 19:45:01 +00:00
bevy_sprite
Make Anchor Copy ( #9327 )
2023-08-11 21:04:53 +00:00
bevy_tasks
elaborate on TaskPool and bevy tasks ( #8750 )
2023-08-11 21:07:28 +00:00
bevy_text
Improve font size related docs ( #9320 )
2023-08-03 07:48:11 +00:00
bevy_time
Add missing documentation to bevy_time
( #9428 )
2023-08-15 21:48:37 +00:00
bevy_transform
Simplify parallel iteration methods ( #8854 )
2023-07-23 11:09:24 +00:00
bevy_ui
Add some missing pub in ui_node ( #9529 )
2023-08-22 12:22:47 +00:00
bevy_utils
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_window
User controlled window visibility ( #9355 )
2023-08-20 22:42:07 +00:00
bevy_winit
User controlled window visibility ( #9355 )
2023-08-20 22:42:07 +00:00