mirror of
https://github.com/bevyengine/bevy
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1b9edd0e5b
Don't think any description is needed, just happened to stumble on this while reading up on how to use `Stopwatch` :)
206 lines
6.1 KiB
Rust
206 lines
6.1 KiB
Rust
#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::{prelude::*, Reflect};
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use bevy_utils::Duration;
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/// A Stopwatch is a struct that tracks elapsed time when started.
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///
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/// Note that in order to advance the stopwatch [`tick`](Stopwatch::tick) **MUST** be called.
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/// # Examples
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///
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
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///
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/// stopwatch.tick(Duration::from_secs_f32(1.0)); // tick one second
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/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
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///
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/// stopwatch.pause();
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/// stopwatch.tick(Duration::from_secs_f32(1.0)); // paused stopwatches don't tick
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/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
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///
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/// stopwatch.reset(); // reset the stopwatch
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/// assert!(stopwatch.paused());
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/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
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/// ```
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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#[cfg_attr(feature = "serialize", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Default))]
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pub struct Stopwatch {
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elapsed: Duration,
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paused: bool,
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}
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impl Stopwatch {
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/// Create a new unpaused `Stopwatch` with no elapsed time.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// let stopwatch = Stopwatch::new();
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/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
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/// assert_eq!(stopwatch.paused(), false);
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/// ```
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pub fn new() -> Self {
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Default::default()
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}
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/// Returns the elapsed time since the last [`reset`](Stopwatch::reset)
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/// of the stopwatch.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.tick(Duration::from_secs(1));
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/// assert_eq!(stopwatch.elapsed(), Duration::from_secs(1));
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/// ```
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///
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/// # See Also
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///
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/// [`elapsed_secs`](Stopwatch::elapsed_secs) - if an `f32` value is desirable instead.
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/// [`elapsed_secs_f64`](Stopwatch::elapsed_secs_f64) - if an `f64` is desirable instead.
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#[inline]
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pub fn elapsed(&self) -> Duration {
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self.elapsed
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}
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/// Returns the elapsed time since the last [`reset`](Stopwatch::reset)
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/// of the stopwatch, in seconds.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.tick(Duration::from_secs(1));
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/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
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/// ```
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///
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/// # See Also
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///
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/// [`elapsed`](Stopwatch::elapsed) - if a `Duration` is desirable instead.
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/// [`elapsed_secs_f64`](Stopwatch::elapsed_secs_f64) - if an `f64` is desirable instead.
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#[inline]
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pub fn elapsed_secs(&self) -> f32 {
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self.elapsed().as_secs_f32()
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}
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/// Returns the elapsed time since the last [`reset`](Stopwatch::reset)
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/// of the stopwatch, in seconds, as f64.
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///
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/// # See Also
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///
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/// [`elapsed`](Stopwatch::elapsed) - if a `Duration` is desirable instead.
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/// [`elapsed_secs`](Stopwatch::elapsed_secs) - if an `f32` is desirable instead.
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#[inline]
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pub fn elapsed_secs_f64(&self) -> f64 {
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self.elapsed().as_secs_f64()
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}
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/// Sets the elapsed time of the stopwatch.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.set_elapsed(Duration::from_secs_f32(1.0));
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/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
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/// ```
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#[inline]
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pub fn set_elapsed(&mut self, time: Duration) {
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self.elapsed = time;
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}
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/// Advance the stopwatch by `delta` seconds.
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/// If the stopwatch is paused, ticking will not have any effect
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/// on elapsed time.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.tick(Duration::from_secs_f32(1.5));
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/// assert_eq!(stopwatch.elapsed_secs(), 1.5);
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/// ```
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pub fn tick(&mut self, delta: Duration) -> &Self {
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if !self.paused() {
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self.elapsed += delta;
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}
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self
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}
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/// Pauses the stopwatch. Any call to [`tick`](Stopwatch::tick) while
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/// paused will not have any effect on the elapsed time.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.pause();
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/// stopwatch.tick(Duration::from_secs_f32(1.5));
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/// assert!(stopwatch.paused());
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/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
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/// ```
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#[inline]
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pub fn pause(&mut self) {
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self.paused = true;
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}
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/// Unpauses the stopwatch. Resume the effect of ticking on elapsed time.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.pause();
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/// stopwatch.tick(Duration::from_secs_f32(1.0));
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/// stopwatch.unpause();
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/// stopwatch.tick(Duration::from_secs_f32(1.0));
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/// assert!(!stopwatch.paused());
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/// assert_eq!(stopwatch.elapsed_secs(), 1.0);
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/// ```
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#[inline]
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pub fn unpause(&mut self) {
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self.paused = false;
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}
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/// Returns `true` if the stopwatch is paused.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// let mut stopwatch = Stopwatch::new();
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/// assert!(!stopwatch.paused());
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/// stopwatch.pause();
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/// assert!(stopwatch.paused());
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/// stopwatch.unpause();
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/// assert!(!stopwatch.paused());
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/// ```
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#[inline]
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pub fn paused(&self) -> bool {
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self.paused
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}
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/// Resets the stopwatch. The reset doesn't affect the paused state of the stopwatch.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut stopwatch = Stopwatch::new();
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/// stopwatch.tick(Duration::from_secs_f32(1.5));
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/// stopwatch.reset();
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/// assert_eq!(stopwatch.elapsed_secs(), 0.0);
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/// ```
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#[inline]
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pub fn reset(&mut self) {
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self.elapsed = Default::default();
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}
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}
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