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bevy_a11y
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fix: upgrade to winit v0.30 (#13366)
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2024-06-03 13:06:48 +00:00 |
bevy_animation
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Make the component types of the new animation players clonable. (#13736)
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2024-06-07 21:51:24 +00:00 |
bevy_app
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Let init_non_send_resource require FromWorld instead of Default (#13779)
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2024-06-10 07:10:52 +00:00 |
bevy_asset
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Improve error handling for AssetServer::add_async (#13745)
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2024-06-10 12:56:21 +00:00 |
bevy_audio
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Update to rodio 0.18 (#13612)
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2024-06-02 14:25:51 +00:00 |
bevy_color
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Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759)
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2024-06-10 13:03:46 +00:00 |
bevy_core
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Determine msrv for every standalone bevy_* crate. (#13211)
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2024-05-13 18:26:41 +00:00 |
bevy_core_pipeline
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Allow mix of hdr and non-hdr cameras to same render target (#13419)
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2024-06-06 20:55:05 +00:00 |
bevy_derive
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Deprecate dynamic plugins (#13080)
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2024-05-20 20:01:28 +00:00 |
bevy_dev_tools
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Move utilities from examples to bevy_state and add concept of state-scoped entities (#13649)
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2024-06-04 11:44:34 +00:00 |
bevy_diagnostic
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Add README.md to all crates (#13184)
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2024-05-02 18:56:00 +00:00 |
bevy_dylib
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Add README.md to all crates (#13184)
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2024-05-02 18:56:00 +00:00 |
bevy_dynamic_plugin
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Deprecate dynamic plugins (#13080)
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2024-05-20 20:01:28 +00:00 |
bevy_ecs
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Fix EntityCommands::despawn docs (#13774)
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2024-06-09 17:59:19 +00:00 |
bevy_encase_derive
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Add README.md to all crates (#13184)
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2024-05-02 18:56:00 +00:00 |
bevy_gilrs
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Add README.md to all crates (#13184)
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2024-05-02 18:56:00 +00:00 |
bevy_gizmos
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view.inverse_clip_from_world should be world_from_clip (#13756)
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2024-06-09 14:40:14 +00:00 |
bevy_gltf
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Add labels to Gltf Node and Mesh assets (#13558)
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2024-06-05 23:10:33 +00:00 |
bevy_hierarchy
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Fix EntityCommands::despawn docs (#13774)
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2024-06-09 17:59:19 +00:00 |
bevy_input
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flush key_input cache when Bevy loses focus (Adopted) (#13678)
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2024-06-05 02:06:47 +00:00 |
bevy_internal
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Move state installation methods from bevy_app to bevy_state (#13637)
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2024-06-03 13:47:08 +00:00 |
bevy_log
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Improve tracing layer customization (#13159)
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2024-05-12 21:16:56 +00:00 |
bevy_macro_utils
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Add README.md to all crates (#13184)
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2024-05-02 18:56:00 +00:00 |
bevy_math
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Stable interpolation and smooth following (#13741)
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2024-06-10 12:50:59 +00:00 |
bevy_mikktspace
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Determine msrv for every standalone bevy_* crate. (#13211)
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2024-05-13 18:26:41 +00:00 |
bevy_pbr
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Meshlet misc (#13761)
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2024-06-10 13:06:08 +00:00 |
bevy_ptr
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add Debug for ptr types (#13498)
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2024-05-24 21:25:11 +00:00 |
bevy_reflect
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improved the error message by insert_boxed (issue #13646) (again) (#13706)
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2024-06-07 20:56:16 +00:00 |
bevy_render
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Add segments to ExtrusionBuilder (#13719)
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2024-06-10 12:50:29 +00:00 |
bevy_scene
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Align Scene::write_to_world_with to match DynamicScene::write_to_world_with (#13714)
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2024-06-10 12:39:35 +00:00 |
bevy_sprite
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Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759)
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2024-06-10 13:03:46 +00:00 |
bevy_state
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Clear messed up feature flag on AppExitStates impl (#13737)
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2024-06-09 13:49:03 +00:00 |
bevy_tasks
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fix: upgrade to winit v0.30 (#13366)
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2024-06-03 13:06:48 +00:00 |
bevy_text
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Uncouple DynamicTextureAtlasBuilder from assets (#13717)
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2024-06-08 12:38:03 +00:00 |
bevy_time
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Fix minor doc typo (#13776)
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2024-06-10 07:15:38 +00:00 |
bevy_transform
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Fix links to Transform in Transform and GlobalTransform docs (#13704)
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2024-06-06 20:06:54 +00:00 |
bevy_ui
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Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759)
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2024-06-10 13:03:46 +00:00 |
bevy_utils
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Add mappings to EntityMapper (#13727)
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2024-06-08 12:52:23 +00:00 |
bevy_window
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rename touchpad to gesture, and add new gestures (#13660)
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2024-06-04 12:44:25 +00:00 |
bevy_winit
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13743 app exit hang (#13744)
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2024-06-08 21:42:01 +00:00 |