mirror of
https://github.com/bevyengine/bevy
synced 2025-01-07 18:58:58 +00:00
4ee73ed904
# Objective In bevy 0.7, `CameraUi` was a component specifically added to cameras that display the UI. Since camera-driven rendering was merged, it actually does the opposite! This will make it difficult for current users to adapt to 0.8. ## Solution To avoid unnecessary confusion, we rename `CameraUi` into `UiCameraConfig`. --- ## Changelog - Rename `CameraUi` to `UiCameraConfig`
167 lines
5.2 KiB
Rust
167 lines
5.2 KiB
Rust
//! This module contains the bundles used in Bevy's UI
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use crate::{
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widget::{Button, ImageMode},
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CalculatedSize, FocusPolicy, Interaction, Node, Style, UiColor, UiImage,
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};
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use bevy_ecs::{
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bundle::Bundle,
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prelude::{Component, With},
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query::QueryItem,
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};
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use bevy_render::{camera::Camera, extract_component::ExtractComponent, view::Visibility};
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use bevy_text::Text;
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use bevy_transform::prelude::{GlobalTransform, Transform};
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/// The basic UI node
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct NodeBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Describes the color of the node
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pub color: UiColor,
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/// Describes the image of the node
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pub image: UiImage,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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/// A UI node that is an image
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#[derive(Bundle, Clone, Debug, Default)]
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pub struct ImageBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Configures how the image should scale
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pub image_mode: ImageMode,
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/// The calculated size based on the given image
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pub calculated_size: CalculatedSize,
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/// The color of the node
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pub color: UiColor,
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/// The image of the node
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pub image: UiImage,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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/// A UI node that is text
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#[derive(Bundle, Clone, Debug)]
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pub struct TextBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Contains the text of the node
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pub text: Text,
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/// The calculated size based on the given image
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pub calculated_size: CalculatedSize,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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impl Default for TextBundle {
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fn default() -> Self {
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TextBundle {
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focus_policy: FocusPolicy::Pass,
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text: Default::default(),
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node: Default::default(),
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calculated_size: Default::default(),
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style: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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}
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}
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}
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/// A UI node that is a button
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#[derive(Bundle, Clone, Debug)]
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pub struct ButtonBundle {
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/// Describes the size of the node
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pub node: Node,
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/// Marker component that signals this node is a button
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pub button: Button,
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/// Describes the style including flexbox settings
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pub style: Style,
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/// Describes whether and how the button has been interacted with by the input
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pub interaction: Interaction,
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/// Whether this node should block interaction with lower nodes
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pub focus_policy: FocusPolicy,
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/// The color of the node
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pub color: UiColor,
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/// The image of the node
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pub image: UiImage,
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/// The transform of the node
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pub transform: Transform,
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/// The global transform of the node
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pub global_transform: GlobalTransform,
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/// Describes the visibility properties of the node
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pub visibility: Visibility,
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}
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impl Default for ButtonBundle {
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fn default() -> Self {
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ButtonBundle {
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button: Button,
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interaction: Default::default(),
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focus_policy: Default::default(),
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node: Default::default(),
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style: Default::default(),
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color: Default::default(),
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image: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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visibility: Default::default(),
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}
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}
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}
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/// Configuration for cameras related to UI.
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///
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/// When a [`Camera`] doesn't have the [`UiCameraConfig`] component,
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/// it will display the UI by default.
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///
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/// [`Camera`]: bevy_render::camera::Camera
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#[derive(Component, Clone)]
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pub struct UiCameraConfig {
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/// Whether to output UI to this camera view.
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///
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/// When a `Camera` doesn't have the [`UiCameraConfig`] component,
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/// it will display the UI by default.
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pub show_ui: bool,
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}
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impl Default for UiCameraConfig {
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fn default() -> Self {
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Self { show_ui: true }
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}
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}
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impl ExtractComponent for UiCameraConfig {
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type Query = &'static Self;
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type Filter = With<Camera>;
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fn extract_component(item: QueryItem<Self::Query>) -> Self {
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item.clone()
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}
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}
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