bevy/crates
Nicola Papale 4ee73ed904 Rename CameraUi (#5234)
# Objective

In bevy 0.7, `CameraUi` was a component specifically added to cameras
that display the UI. Since camera-driven rendering was merged, it
actually does the opposite! This will make it difficult for current
users to adapt to 0.8.

## Solution

To avoid unnecessary confusion, we rename `CameraUi` into
`UiCameraConfig`.

---

## Changelog

- Rename `CameraUi` to `UiCameraConfig`
2022-07-08 00:59:39 +00:00
..
bevy_animation Add helper methods for rotating Transforms (#5151) 2022-07-01 03:58:54 +00:00
bevy_app Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_asset Derive default for enums where possible (#5158) 2022-07-01 03:42:15 +00:00
bevy_audio Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_core Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_core_pipeline Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems. (#5014) 2022-07-05 06:13:39 +00:00
bevy_derive android - fix issues other than the rendering (#5130) 2022-06-30 19:42:45 +00:00
bevy_diagnostic Cleanups in diagnostics (#3871) 2022-06-20 17:02:25 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Fix typo in Word::get_by_id docs (#5246) 2022-07-07 15:25:17 +00:00
bevy_ecs_compile_fail_tests Fix rust 1.62 changes (#5154) 2022-06-30 19:24:28 +00:00
bevy_encase_derive Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_gilrs Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_gltf fix new clippy lints (#5160) 2022-07-01 13:41:23 +00:00
bevy_hierarchy add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_input Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_internal enable optional dependencies to stay optional (#5023) 2022-06-20 10:32:43 +00:00
bevy_log Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_mikktspace Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_pbr Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems. (#5014) 2022-07-05 06:13:39 +00:00
bevy_ptr add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_reflect Make reflect_partial_eq return more accurate results (#5210) 2022-07-05 17:41:54 +00:00
bevy_render Add ViewRangefinder3d to reduce boilerplate when enqueuing standard 3D PhaseItems. (#5014) 2022-07-05 06:13:39 +00:00
bevy_scene remove component and resource suffixes from reflect structs (#5219) 2022-07-06 02:59:51 +00:00
bevy_sprite Make the fields of the Material2dKey public (#5212) 2022-07-05 14:02:00 +00:00
bevy_tasks Miri can set thread names now (#5108) 2022-06-26 21:28:00 +00:00
bevy_text Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_time add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_transform Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_ui Rename CameraUi (#5234) 2022-07-08 00:59:39 +00:00
bevy_utils add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_window add more SAFETY comments and lint for missing ones in bevy_ecs (#4835) 2022-07-04 14:44:24 +00:00
bevy_winit Add option to center a window (#4999) 2022-07-04 13:04:14 +00:00