bevy/crates
Jakob Hellermann 4b191d968d remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197)
# Objective

Some generic types like `Option<T>`, `Vec<T>` and `HashMap<K, V>` implement `Reflect` when where their generic types `T`/`K`/`V` implement `Serialize + for<'de> Deserialize<'de>`.
This is so that in their `GetTypeRegistration` impl they can insert the `ReflectSerialize` and `ReflectDeserialize` type data structs.

This has the annoying side effect that if your struct contains a `Option<NonSerdeStruct>` you won't be able to derive reflect (https://github.com/bevyengine/bevy/issues/4054).

## Solution

- remove the `Serialize + Deserialize` bounds on wrapper types
  - this means that `ReflectSerialize` and `ReflectDeserialize` will no longer be inserted even for `.register::<Option<DoesImplSerde>>()`
- add `register_type_data<T, D>` shorthand for `registry.get_mut(T).insert(D::from_type<T>())`
- require users to register their specific generic types **and the serde types** separately like
```rust
        .register_type::<Option<String>>()
        .register_type_data::<Option<String>, ReflectSerialize>()
        .register_type_data::<Option<String>, ReflectDeserialize>()

```
I believe this is the best we can do for extensibility and convenience without specialization.


## Changelog

- `.register_type` for generic types like `Option<T>`, `Vec<T>`, `HashMap<K, V>` will no longer insert `ReflectSerialize` and `ReflectDeserialize` type data. Instead you need to register it separately for concrete generic types like so:
```rust
        .register_type::<Option<String>>()
        .register_type_data::<Option<String>, ReflectSerialize>()
        .register_type_data::<Option<String>, ReflectDeserialize>()
```

TODO: more docs and tweaks to the scene example to demonstrate registering generic types.
2022-07-21 14:57:37 +00:00
..
bevy_animation Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_app remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197) 2022-07-21 14:57:37 +00:00
bevy_asset Update Notify Dependency (#5396) 2022-07-20 15:18:26 +00:00
bevy_audio update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_core Export and register Mat2. (#5324) 2022-07-15 22:37:06 +00:00
bevy_core_pipeline update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_derive Add attribute to ignore fields of derived labels (#5366) 2022-07-19 05:21:19 +00:00
bevy_diagnostic Cleanups in diagnostics (#3871) 2022-06-20 17:02:25 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs improve documentation for macro-generated label types (#5367) 2022-07-20 19:39:42 +00:00
bevy_ecs_compile_fail_tests Allows conversion of mutable queries to immutable queries (#5376) 2022-07-20 01:09:45 +00:00
bevy_encase_derive Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_gilrs Improve Gamepad DPad Button Detection (#5220) 2022-07-11 14:11:25 +00:00
bevy_gltf add a SpatialBundle with visibility and transform components (#5344) 2022-07-18 23:27:30 +00:00
bevy_hierarchy Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_input Implement Debug for Gamepads (#5291) 2022-07-13 15:10:41 +00:00
bevy_internal enable optional dependencies to stay optional (#5023) 2022-06-20 10:32:43 +00:00
bevy_log Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_macro_utils Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364) 2022-07-19 22:05:43 +00:00
bevy_math Export and register Mat2. (#5324) 2022-07-15 22:37:06 +00:00
bevy_mikktspace Minimally fix the known unsoundness in bevy_mikktspace (#5299) 2022-07-16 08:37:18 +00:00
bevy_pbr Add some documentation to standard material fields (#5323) 2022-07-20 22:00:59 +00:00
bevy_ptr Fix OwningPtr docs (#5391) 2022-07-20 13:16:28 +00:00
bevy_reflect remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197) 2022-07-21 14:57:37 +00:00
bevy_render dds: Ensure the Extent3d for compressed textures represents the physical size (#5406) 2022-07-20 22:43:36 +00:00
bevy_scene Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335) 2022-07-16 02:47:23 +00:00
bevy_sprite removed duplicated doc line in material.rs (#5405) 2022-07-20 21:39:51 +00:00
bevy_tasks Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_text Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
bevy_time remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197) 2022-07-21 14:57:37 +00:00
bevy_transform add a SpatialBundle with visibility and transform components (#5344) 2022-07-18 23:27:30 +00:00
bevy_ui Disable UI node Interaction when ComputedVisibility is false (#5361) 2022-07-20 21:26:47 +00:00
bevy_utils improve documentation for macro-generated label types (#5367) 2022-07-20 19:39:42 +00:00
bevy_window update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_winit Change window position types from tuple to vec (#5276) 2022-07-11 14:36:23 +00:00