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675 B
675 B
Bevy Roadmap
- UI Framework
- Box model rendering
- Use entity hierarchy for tree structure
- Styling
- Rendering
- Consider reworking current RenderGraph to be more graph-like
- Macro to produce vertex buffer attributes (and maybe descriptors) from structs
- Dynamic / user defined shaders
- consider using shaderc-rs. but this introduces compile complexity and requires other C++ build systems
- Physics
- High level physics data types
- Integrate with nphysics
- Editor
- Editor <-> game communication protocol
- Build UI using bevy UI framework
- Consider supporting embedding parts of the editor directly into games