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Make Transform
propagation correct in the presence of updated children (#4608)
Supercedes https://github.com/bevyengine/bevy/pull/3340, and absorbs the test from there. # Objective - Fixes #3329 ## Solution - If the `Children` component has changed, we currently do not have a way to know how it has changed. - Therefore, we must update the hierarchy downwards from that point to be correct. Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
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1 changed files with 90 additions and 39 deletions
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@ -1,10 +1,5 @@
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use crate::components::{GlobalTransform, Transform};
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use bevy_ecs::{
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entity::Entity,
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prelude::Changed,
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query::{With, Without},
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system::Query,
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};
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use bevy_ecs::prelude::{Changed, Entity, Query, With, Without};
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use bevy_hierarchy::{Children, Parent};
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/// Update [`GlobalTransform`] component of entities based on entity hierarchy and
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@ -12,7 +7,7 @@ use bevy_hierarchy::{Children, Parent};
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pub fn transform_propagate_system(
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mut root_query: Query<
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(
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Option<&Children>,
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Option<(&Children, Changed<Children>)>,
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&Transform,
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Changed<Transform>,
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&mut GlobalTransform,
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@ -23,18 +18,19 @@ pub fn transform_propagate_system(
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(&Transform, Changed<Transform>, &mut GlobalTransform),
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With<Parent>,
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>,
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children_query: Query<Option<&Children>, (With<Parent>, With<GlobalTransform>)>,
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children_query: Query<(&Children, Changed<Children>), (With<Parent>, With<GlobalTransform>)>,
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) {
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for (children, transform, transform_changed, mut global_transform) in root_query.iter_mut() {
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let mut changed = false;
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let mut changed = transform_changed;
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if transform_changed {
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*global_transform = GlobalTransform::from(*transform);
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changed = true;
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}
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if let Some(children) = children {
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if let Some((children, changed_children)) = children {
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// If our `Children` has changed, we need to recalculate everything below us
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changed |= changed_children;
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for child in children.iter() {
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propagate_recursive(
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let _ = propagate_recursive(
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&global_transform,
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&mut transform_query,
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&children_query,
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@ -52,44 +48,43 @@ fn propagate_recursive(
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(&Transform, Changed<Transform>, &mut GlobalTransform),
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With<Parent>,
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>,
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children_query: &Query<Option<&Children>, (With<Parent>, With<GlobalTransform>)>,
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children_query: &Query<(&Children, Changed<Children>), (With<Parent>, With<GlobalTransform>)>,
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entity: Entity,
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mut changed: bool,
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) {
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// We use a result here to use the `?` operator. Ideally we'd use a try block instead
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) -> Result<(), ()> {
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let global_matrix = {
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if let Ok((transform, transform_changed, mut global_transform)) =
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transform_query.get_mut(entity)
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{
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changed |= transform_changed;
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if changed {
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*global_transform = parent.mul_transform(*transform);
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}
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*global_transform
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} else {
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return;
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let (transform, transform_changed, mut global_transform) =
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transform_query.get_mut(entity).map_err(drop)?;
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changed |= transform_changed;
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if changed {
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*global_transform = parent.mul_transform(*transform);
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}
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*global_transform
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};
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if let Ok(Some(children)) = children_query.get(entity) {
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for child in children.iter() {
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propagate_recursive(
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&global_matrix,
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transform_query,
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children_query,
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*child,
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changed,
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);
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}
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let (children, changed_children) = children_query.get(entity).map_err(drop)?;
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// If our `Children` has changed, we need to recalculate everything below us
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changed |= changed_children;
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for child in children.iter() {
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let _ = propagate_recursive(
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&global_matrix,
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transform_query,
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children_query,
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*child,
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changed,
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);
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}
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Ok(())
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}
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#[cfg(test)]
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mod test {
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use bevy_ecs::{
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schedule::{Schedule, Stage, SystemStage},
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system::{CommandQueue, Commands},
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world::World,
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};
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use bevy_app::prelude::*;
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use bevy_ecs::prelude::*;
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use bevy_ecs::system::CommandQueue;
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use bevy_math::vec3;
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use crate::components::{GlobalTransform, Transform};
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use crate::systems::transform_propagate_system;
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@ -271,4 +266,60 @@ mod test {
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vec![children[1]]
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);
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}
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#[test]
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fn correct_transforms_when_no_children() {
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let mut app = App::new();
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app.add_system(parent_update_system);
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app.add_system(transform_propagate_system);
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let translation = vec3(1.0, 0.0, 0.0);
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let parent = app
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.world
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.spawn()
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.insert(Transform::from_translation(translation))
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.insert(GlobalTransform::default())
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.id();
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let child = app
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.world
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.spawn()
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.insert_bundle((
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Transform::identity(),
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GlobalTransform::default(),
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Parent(parent),
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))
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.id();
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let grandchild = app
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.world
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.spawn()
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.insert_bundle((
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Transform::identity(),
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GlobalTransform::default(),
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Parent(child),
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))
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.id();
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app.update();
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// check the `Children` structure is spawned
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assert_eq!(&**app.world.get::<Children>(parent).unwrap(), &[child]);
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assert_eq!(&**app.world.get::<Children>(child).unwrap(), &[grandchild]);
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// Note that at this point, the `GlobalTransform`s will not have updated yet, due to `Commands` delay
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app.update();
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let mut state = app.world.query::<&GlobalTransform>();
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for global in state.iter(&app.world) {
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assert_eq!(
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global,
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&GlobalTransform {
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translation,
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..Default::default()
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},
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);
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}
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}
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}
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